BSG
Food drops to 7 as Tory sends the entire fleet to bed without supper. Next, the jump track advances, leading the fleet to their first jump! Destinations sent to the Admiral. Admiral Cain, when you're ready, please post your choice.
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BSG
Food drops to 7 as Tory sends the entire fleet to bed without supper. Next, the jump track advances, leading the fleet to their first jump! Destinations sent to the Admiral. Admiral Cain, when you're ready, please post your choice.
BSG
Admiral Cain has chosen a destination, and it looks like shooting one raider just wasn't enough. Your destination is:
Cylon Raiders
Distance: 3
That concludes Cain's turn. As Starbuck starts on the Resurrection Ship, she draws just one card. She has chosen Treachery. She has left COs, which I will enact shortly.
BSG
End-of-turn summary:
Round 2.5 - Cain
Locations and Hands
Starbuck: Resurrection Ship; 4 cards
Cally: Sickbay; 4 cards
Tory: President's Office; 4 cards
Dee: Armoury; 6 cards
Cain: Command; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 7
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG
Starbuck has left the following COs for her turn:
Move: Play God's Plan-2.
She takes the top card from the destiny deck and puts the GP-2 in its place.
Action: Draw another super crisis.
Cards sent. That concludes Starbuck's turn. As Cally starts in Sickbay, she may draw only one card. She has opted to draw Blue. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary (not much has changed):
Round 3.1 - Starbuck
Locations and Hands
Starbuck: Resurrection Ship; 5 cards
Cally: Sickbay; 4 cards
Tory: President's Office; 4 cards
Dee: Armoury; 6 cards
Cain: Command; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 7
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG (Foster the People)
As Cally starts in Sickbay, she may draw only one card. She has opted to draw Blue.
Well, that's troubling.
BSG (Cally)
Why is that troubling?
I'm thinking I should move back to Main Batteries unless someone has a better idea.
BSG (President Suspiciouspants)
You draw every color but Red, and you choose to draw a color that is almost always negative in a check and has no tactical use to us at this moment since nothing needs to be repaired.
I'd like to take a moment to remind everyone that I really do love you all. When I say angry things it's in the spirit of the game. It's hard (but also really fun) when you don't know who's a cylon and suspicion seems to point to you. I do know it's just a game and honestly without the not knowing and the being defensive I don't think this game would be half as much fun.
BSG
Ha, did you edit out an angry comment I didn't see?
It's hard (but also really fun) when you don't know who's a cylon and suspicion seems to point to you.
Also when you KNOW who's a Cylon and they SHOOT YOU IN THE FACE.
I do know it's just a game and honestly without the not knowing and the being defensive I don't think this game would be half as much fun.
Which is weird for this game because I have a feeling we're going to suss out the other Cylon soon, and then we'll be done with the suspicion phase.
Actually, Cally, if you shoot Dee in the face, we can just get this over with. If she's the Cylon, we win. If she's human, it's you. Of course, it's you, maybe we should take that gun away.
Or we can sit tight and see what happens.