A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG (Dee)
I think either way you can keep the civvies safe through one Raider activation, which may or may not happen with your crisis, and then we've got Starbuck's turn so can we really look at longer term effects? I don't know if it'll matter. Wherever you'd rather be for future XOs, since we know you are human, is probably best.
BSG (Cain)
Okay, I use
Command to fire on the Raiders
BSG
See, now this is more like it. What kind of Admiral Cain puts saving civilians above the chance to blow Cylons up? Hell, what kind of Admiral Cain puts saving civilians above the chance to blow
civilians
up?
The viper in Sector 5... fires!
Attack 1: 8. Hit!
Attack 2: 2. Miss.
There's one raider left, but it'll take at least two activations before it can destroy a single civvie. Not that that matters, because Cain's crisis is:
Water Shortage
President's Choice
Water Shortages are in fact Cylons, because there are many copies. Allow me then to inform you that this one has a basestar activation (no effect) and a jump icon (autojump)! President Foster, when you're ready, please post your choice.
BSG (President Foster)
We are low on cards, and Cally's not getting her full draw. I choose
Option 1.
BSG
Food drops to 7 as Tory sends the entire fleet to bed without supper. Next, the jump track advances, leading the fleet to their first jump! Destinations sent to the Admiral. Admiral Cain, when you're ready, please post your choice.
BSG
Admiral Cain has chosen a destination, and it looks like shooting one raider just wasn't enough. Your destination is:
Cylon Raiders
Distance: 3
That concludes Cain's turn. As Starbuck starts on the Resurrection Ship, she draws just one card. She has chosen Treachery. She has left COs, which I will enact shortly.
BSG
End-of-turn summary:
Round 2.5 - Cain
Locations and Hands
Starbuck: Resurrection Ship; 4 cards
Cally: Sickbay; 4 cards
Tory: President's Office; 4 cards
Dee: Armoury; 6 cards
Cain: Command; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 7
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: 0
BSG
Starbuck has left the following COs for her turn:
Move: Play God's Plan-2.
She takes the top card from the destiny deck and puts the GP-2 in its place.
Action: Draw another super crisis.
Cards sent. That concludes Starbuck's turn. As Cally starts in Sickbay, she may draw only one card. She has opted to draw Blue. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary (not much has changed):
Round 3.1 - Starbuck
Locations and Hands
Starbuck: Resurrection Ship; 5 cards
Cally: Sickbay; 4 cards
Tory: President's Office; 4 cards
Dee: Armoury; 6 cards
Cain: Command; 7 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: 3 Raiders
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 7
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: Start
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 3
Galactica Damage: 0