BSG
Apologies for the delay on this too, but with Gaeta's reveal, he passes his unrevealed loyalty card to another player. He has chosen to give it to Apollo.
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BSG
Apologies for the delay on this too, but with Gaeta's reveal, he passes his unrevealed loyalty card to another player. He has chosen to give it to Apollo.
BSG
Of course he does.
As President, I determine that we need to save all the cards we can, since we just LOST NINE HUMAN CARDS. Food is still above the red, so it can take the hit.
(I hope)
I choose to lose 1 Food.
BSG
Food drops to 5. The basestar is incensed - incensed, I tell you! that the humans are so cavalier about wasting food while there are Communists in the French government. It opens fire!
Die roll: 2. Miss. Well, that's disappointing.
That concludes Helo's turn. Apollo has opted to draw 2 Green in his card draw. Apollo, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.5 - Helo
Locations and Hands
Chief: Press Room; 8 cards
Anders: Weapons Control; 10 cards
Gaeta: Resurrection Ship; 3 cards
Tory: Press Room; 0 cards
Helo: Sickbay; 4 cards
Apollo: Sector 4; 10 cards
Sectors
Sector 1: 1 Basestar
Sector 2: Empty
Sector 3: Civilians C
Sector 4: Civilians A B D, Apollo
Sector 5: 1 RSV, Civilians E
Sector 6: 2 RSVs, Civilians F
Resources
Fuel: 4
Food: 5
Morale: 6
Population: 8
Viper Reserves: 3
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 6
Galactica Damage: Airlock, Pegasus CIC
Administrative note: Apollo's draw has exhausted the Leadership deck. I've reshuffled the discards.
BSG
Just a reminder, Tory draws 2 skill cards when a Quorum card is played. So an XO to me will let me get some useful cards into my hand.
BSG
That is true. You do need cards, and you do need to Assign Mission Specialist to Helo. On the other hand, Helo could nuke that basestar and that would be great. If only we could do both of these in one turn.
Oh, what the hell, let's keep this game interesting.
I discard PtF-0 to move to Research Lab, where I play State of Emergency-6.
Here we go again!
I begin by playing XO-2 on Helo. Time to go nuclear, sir. If you can't take it out completely, Anders can bat clean-up.
BSG
Ok! That's what I like to see. Helo, you have received an XO. You may either move and take an action, or not move (note that you are currently in Sickbay) and take two actions. When you're ready, pleas post your orders. (Note too that you will get an additional move or action from the State of Emergency. You will play last.)
Everyone else, feel free to send me COs for your State of Emergency orders. You may all either move or take an action (not both). Apollo has already played an XO this turn, so no one else may play either an XO or a CS.
BSG
It's like Christmas!
So we've been playing games at lunch here (mostly Zombie Fluxx and Mystery Rummy), which is good. I'm looking for suggestions of games for 3-4 that can be played very quickly, or easily interrupted. For example, Mystery Rummy is great because each hand is totally different so you can stop pretty much whenever and pick up the score sheet where you left off. I'd say anything where it helps to remember what people have or what's left in stock is out.
Ideas?
Bohnanza!