A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Mainly for one player in particular who would wander away from the table or do something else so that when it came time for his move, he would waste a lot of time figuring out what was going on.
Oddly, one of the Poochies is legendary for paralysis by analysis (we will not be playing Power Grid with him). We bought little sand timers to use with him during board games, and we set the turn timer on computer games like Civ. And he doesn't play shooters.
But in PnP RPGs, he's just fine. Quite awesome, actually.
Now you can toddle off and do whatever you please, because your character is going to be incapacitated for some time."
This is filled with AWESOME.
I clearly would have enjoyed playing in an MM game.
Though, I don't like Shadowrun...
Though, I don't like Shadowrun...
Too bad. It'd be fun to play with you.
How do you feel about
Serenity?
I've not played the game, but of course the source material won't be a problem.
I never could get the hang of space travel.
Try getting out and pushing.
Heh. MM, you just reminded me of the time Ted brought a helicopter down on everyone's heads. ("Are you sure you want to do that? Okay...")
Heh. MM, you just reminded me of the time Ted brought a helicopter down on everyone's heads. ("Are you sure you want to do that? Okay...")
BWAH!! I forgot about that.
Another thing I'm liking about 4.0 is cheating death. My character did an incredibly bone-headed thing last session and three of us were near death several times during the encounter but with the help of healing surges and second winds we were able to turn it around and emerge victorious.