Though, I don't like Shadowrun...
Too bad. It'd be fun to play with you.
How do you feel about Serenity?
'Why We Fight'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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Though, I don't like Shadowrun...
Too bad. It'd be fun to play with you.
How do you feel about Serenity?
I've not played the game, but of course the source material won't be a problem.
Hmmm...
I never could get the hang of space travel.
Try getting out and pushing.
Heh. MM, you just reminded me of the time Ted brought a helicopter down on everyone's heads. ("Are you sure you want to do that? Okay...")
Heh. MM, you just reminded me of the time Ted brought a helicopter down on everyone's heads. ("Are you sure you want to do that? Okay...")
BWAH!! I forgot about that.
Another thing I'm liking about 4.0 is cheating death. My character did an incredibly bone-headed thing last session and three of us were near death several times during the encounter but with the help of healing surges and second winds we were able to turn it around and emerge victorious.
I'm still dubious on the cheating death thing.
I think 4.0 is corporate, in the sense that the party IS the character. Party build is what's key, not character build (although that obviously feeds in to party build).
And it seems like either everyone in the party is alive, or it's a TPK.
So it's kind of like a solo adventure played simultaneously by multiple people.
Which on the one hand is fun; it's the Three Lives approach made famous by Atari. On the other hand it undercuts the ability for some characters to keep moving forward and recruit new characters.
It wasn't all me, if the rogue hadn't failed his hide check and gotten hit with sticky goo we could have run away but in 3.5 we all would have died. I get attached to my characters and I hate making everyone wait while I re-roll. And it wasn't knowing death is difficult that made me do the dumb thing, I was thinking in terms of RL and forgot that after the bad guys saw us we'd all roll initiative and a lot of them would have a shot at us before we could retreat. Maybe death is a little harder than it should be, at least my character for sure should have died but I can't say I'm not glad I didn't.