Now you can toddle off and do whatever you please, because your character is going to be incapacitated for some time."
This is filled with AWESOME.
I clearly would have enjoyed playing in an MM game.
Though, I don't like Shadowrun...
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Now you can toddle off and do whatever you please, because your character is going to be incapacitated for some time."
This is filled with AWESOME.
I clearly would have enjoyed playing in an MM game.
Though, I don't like Shadowrun...
Though, I don't like Shadowrun...
Too bad. It'd be fun to play with you.
How do you feel about Serenity?
I've not played the game, but of course the source material won't be a problem.
Hmmm...
I never could get the hang of space travel.
Try getting out and pushing.
Heh. MM, you just reminded me of the time Ted brought a helicopter down on everyone's heads. ("Are you sure you want to do that? Okay...")
Heh. MM, you just reminded me of the time Ted brought a helicopter down on everyone's heads. ("Are you sure you want to do that? Okay...")
BWAH!! I forgot about that.
Another thing I'm liking about 4.0 is cheating death. My character did an incredibly bone-headed thing last session and three of us were near death several times during the encounter but with the help of healing surges and second winds we were able to turn it around and emerge victorious.
I'm still dubious on the cheating death thing.
I think 4.0 is corporate, in the sense that the party IS the character. Party build is what's key, not character build (although that obviously feeds in to party build).
And it seems like either everyone in the party is alive, or it's a TPK.
So it's kind of like a solo adventure played simultaneously by multiple people.
Which on the one hand is fun; it's the Three Lives approach made famous by Atari. On the other hand it undercuts the ability for some characters to keep moving forward and recruit new characters.