BSG
I pass on interrupts.
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BSG
I pass on interrupts.
BSG
sorry, I had to run out. Working on COs in a moment. I'm never sure how much is 'a lot' but I think that's how much I can help.
BSG
All right, then I'll save a little so that we don't blow all our PRB on this check. With our luck, we'll get another PRB with Raider activation on Cally's turn.
BSG
COs insent. I am high so I hope they are coherent.
BSG
Everyone passes on interrupts. Cally plays first into the check.
Destiny:
2 cards
Cally:
(may play 0 cards or 2+ cards)
Tigh:
COs received
Tory:
COs received
Starbuck:
COs received
Kat:
COs received
BSG
I can't play anything into this check.
BSG
You do have 3 cards, so as a technical matter you can play into the check. (Whether you deem i a good idea is another matter.) A reminder, if anyone wishes to pass on playing into a check, either post such in bold (when it's your turn) or send me COs. Otherwise, I can't be sure whether it's an order or table talk and strategising.
BSG
I pass on playing into the check.
Yes, I can play cards into the check but the end result would be that it wouldn't help this check at all.
BSG
Plays into the check:
Destiny:
2 cards
Cally:
0 cards
Tigh:
2 cards
Tory:
0 cards
Starbuck:
1 card
Kat:
2 cards
Cards:
Launch Scout 1
Guts and Initiative 1
Launch Scout 2
Critical Situation 4
Strategic Planning 5
Repair 1
Executive Order 1
Tally: 14 - 1 = 13. Pass!
Congratulations, everything outside the ship is going to hell, but at least you're taking care of business herein.
Speaking of outside, the raiders activate once again. Kat, in a show of bravado, dares them to attack her first:
Raider 1: 6. Hit!
Kat plays an EM-1:
Raider 1a: 5 - 2 = 3. Miss.
Raider 2: 3. Miss.
Raider 3: 5. Hit!
No more EMs are forthcoming. Kat joins Starbuck in Sickbay.
The raiders in Sector 6 fire on the RSVs:
Raider 1: 7. Hit!
Raider 2: 7. Hit!
Civilian ship C is now defenceless. Speaking of which, the raiders in Sector 4 destroy the two civvies. They contain:
Civilian Ship A: 1 Population, 1 Fuel
Civilian Ship B: 2 Population
Finally, the basestar in Sector 3 launches 2 more raiders. That concludes Kat's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.4 - Kat
Locations and Hands
Tigh: Weapons Control; 2 cards
Tory: President's Office; 2 cards
Starbuck: Sickbay; 2 cards
Kat: Sickbay; 2 cards
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 1 Basestar, 5 Raiders
Sector 4: 2 Raiders
Sector 5: 2 RSVs
Sector 6: 2 Raiders, Civilians C
Resources
Fuel: 7
Food: 8
Morale: 10
Population: 8
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0