I wanna hurt you, but I can't resist the sinister attraction of your cold and muscular body!

Buffybot ,'Dirty Girls'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Apr 12, 2011 9:15:37 pm PDT #10838 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Everyone passes on interrupts. Cally plays first into the check.

Destiny: 2 cards
Cally: (may play 0 cards or 2+ cards)
Tigh: COs received
Tory: COs received
Starbuck: COs received
Kat: COs received


NoiseDesign - Apr 12, 2011 9:21:29 pm PDT #10839 of 26134
Our wings are not tired

BSG

I can't play anything into this check.


billytea - Apr 12, 2011 9:26:51 pm PDT #10840 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

You do have 3 cards, so as a technical matter you can play into the check. (Whether you deem i a good idea is another matter.) A reminder, if anyone wishes to pass on playing into a check, either post such in bold (when it's your turn) or send me COs. Otherwise, I can't be sure whether it's an order or table talk and strategising.


NoiseDesign - Apr 12, 2011 9:44:47 pm PDT #10841 of 26134
Our wings are not tired

BSG

I pass on playing into the check.

Yes, I can play cards into the check but the end result would be that it wouldn't help this check at all.


billytea - Apr 12, 2011 10:01:00 pm PDT #10842 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Plays into the check:

Destiny: 2 cards
Cally: 0 cards
Tigh: 2 cards
Tory: 0 cards
Starbuck: 1 card
Kat: 2 cards

Cards:

Launch Scout 1
Guts and Initiative 1
Launch Scout 2
Critical Situation 4
Strategic Planning 5
Repair 1
Executive Order 1

Tally: 14 - 1 = 13. Pass!
Congratulations, everything outside the ship is going to hell, but at least you're taking care of business herein.

Speaking of outside, the raiders activate once again. Kat, in a show of bravado, dares them to attack her first:

Raider 1: 6. Hit! Kat plays an EM-1:
Raider 1a: 5 - 2 = 3. Miss.
Raider 2: 3. Miss.
Raider 3: 5. Hit! No more EMs are forthcoming. Kat joins Starbuck in Sickbay.

The raiders in Sector 6 fire on the RSVs:

Raider 1: 7. Hit!
Raider 2: 7. Hit!

Civilian ship C is now defenceless. Speaking of which, the raiders in Sector 4 destroy the two civvies. They contain:

Civilian Ship A: 1 Population, 1 Fuel
Civilian Ship B: 2 Population

Finally, the basestar in Sector 3 launches 2 more raiders. That concludes Kat's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.


billytea - Apr 12, 2011 10:05:48 pm PDT #10843 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 1.4 - Kat

Locations and Hands
Tigh: Weapons Control; 2 cards
Tory: President's Office; 2 cards
Starbuck: Sickbay; 2 cards
Kat: Sickbay; 2 cards
Cally: Hangar Deck; 3 cards

Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 1 Basestar, 5 Raiders
Sector 4: 2 Raiders
Sector 5: 2 RSVs
Sector 6: 2 Raiders, Civilians C

Resources
Fuel: 7
Food: 8
Morale: 10
Population: 8
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0


Polter-Cow - Apr 12, 2011 10:09:56 pm PDT #10844 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

Frak! Those were some bad civvies to lose, but at least we managed not to get any more on the board.

With an XO, I can launch into Sector 6 and fire on one of the Raiders. Without an XO, I recommend moving the 2 RSVs into Sector 6 to protect the civvie. Or move the civvies into Sector...1? Are there no Raiders there? Sector 5 has the two RSVs, but on a Raider activation, the Raiders in 4 and 6 will converge on that Sector. Then again, in Sector 1, there's no protection. Sector 5 may be safer, especially since we can launch into there. It's just that these frakking Raiders keep activating! We don't get any time to regroup!

Alternatively, jumping to Main Batteries and just taking out the Raiders in Sector 6 would keep us safe for a few turns.


-t - Apr 12, 2011 10:34:49 pm PDT #10845 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG

I would not like to risk our sole surviving civilian ship to try to take out those raiders at this time. Moving the vipers seems like it buys us the most time (of the non XO options).


Liese S. - Apr 13, 2011 9:49:13 am PDT #10846 of 26134
"Faded like the lilac, he thought."

BSG

Ouch! Yeah, I agree we need to protect the last civvie.


NoiseDesign - Apr 13, 2011 6:17:43 pm PDT #10847 of 26134
Our wings are not tired

BSG

I'm thinking moving the civvies into Sector 5 is the way to go. Nothing is a perfect option.

I will move to comms and move the civvies into sector 5.