Zoe: Captain will come up with a plan. Kaylee: That's good. Right? Zoe: Possibly you're not recalling some of his previous plans.

'Safe'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Apr 12, 2011 10:01:00 pm PDT #10842 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Plays into the check:

Destiny: 2 cards
Cally: 0 cards
Tigh: 2 cards
Tory: 0 cards
Starbuck: 1 card
Kat: 2 cards

Cards:

Launch Scout 1
Guts and Initiative 1
Launch Scout 2
Critical Situation 4
Strategic Planning 5
Repair 1
Executive Order 1

Tally: 14 - 1 = 13. Pass!
Congratulations, everything outside the ship is going to hell, but at least you're taking care of business herein.

Speaking of outside, the raiders activate once again. Kat, in a show of bravado, dares them to attack her first:

Raider 1: 6. Hit! Kat plays an EM-1:
Raider 1a: 5 - 2 = 3. Miss.
Raider 2: 3. Miss.
Raider 3: 5. Hit! No more EMs are forthcoming. Kat joins Starbuck in Sickbay.

The raiders in Sector 6 fire on the RSVs:

Raider 1: 7. Hit!
Raider 2: 7. Hit!

Civilian ship C is now defenceless. Speaking of which, the raiders in Sector 4 destroy the two civvies. They contain:

Civilian Ship A: 1 Population, 1 Fuel
Civilian Ship B: 2 Population

Finally, the basestar in Sector 3 launches 2 more raiders. That concludes Kat's turn. Cally's cards are going out. Cally, when you're ready, please post your move and action.


billytea - Apr 12, 2011 10:05:48 pm PDT #10843 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 1.4 - Kat

Locations and Hands
Tigh: Weapons Control; 2 cards
Tory: President's Office; 2 cards
Starbuck: Sickbay; 2 cards
Kat: Sickbay; 2 cards
Cally: Hangar Deck; 3 cards

Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 1 Basestar, 5 Raiders
Sector 4: 2 Raiders
Sector 5: 2 RSVs
Sector 6: 2 Raiders, Civilians C

Resources
Fuel: 7
Food: 8
Morale: 10
Population: 8
Viper Reserves: 2
Damaged Vipers: 4
Raptors: 4
Boarding Party: 0

Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0


Polter-Cow - Apr 12, 2011 10:09:56 pm PDT #10844 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

Frak! Those were some bad civvies to lose, but at least we managed not to get any more on the board.

With an XO, I can launch into Sector 6 and fire on one of the Raiders. Without an XO, I recommend moving the 2 RSVs into Sector 6 to protect the civvie. Or move the civvies into Sector...1? Are there no Raiders there? Sector 5 has the two RSVs, but on a Raider activation, the Raiders in 4 and 6 will converge on that Sector. Then again, in Sector 1, there's no protection. Sector 5 may be safer, especially since we can launch into there. It's just that these frakking Raiders keep activating! We don't get any time to regroup!

Alternatively, jumping to Main Batteries and just taking out the Raiders in Sector 6 would keep us safe for a few turns.


-t - Apr 12, 2011 10:34:49 pm PDT #10845 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG

I would not like to risk our sole surviving civilian ship to try to take out those raiders at this time. Moving the vipers seems like it buys us the most time (of the non XO options).


Liese S. - Apr 13, 2011 9:49:13 am PDT #10846 of 26134
"Faded like the lilac, he thought."

BSG

Ouch! Yeah, I agree we need to protect the last civvie.


NoiseDesign - Apr 13, 2011 6:17:43 pm PDT #10847 of 26134
Our wings are not tired

BSG

I'm thinking moving the civvies into Sector 5 is the way to go. Nothing is a perfect option.

I will move to comms and move the civvies into sector 5.


billytea - Apr 13, 2011 6:30:39 pm PDT #10848 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Details of civilian ship C sent to Cally. Alas, while she's on the blower, she couldn't resist chatting up some of the viper pilots. She is, however, now in position to confirm that they "are, like, totally in the middle of a space battle". The pilots, meanwhile, are in a position to confirm that having Cally chirping in your ear while dodging raiders is, like, totally distracting. Cally's crisis is:

Training Snafu
Skill Check (8 GR)

On the bright side, at least the raiders aren't activating this turn. Possible interrupts: IC, SR, Reckless interrupts. Everyone, please pass or play.


Polter-Cow - Apr 13, 2011 6:48:25 pm PDT #10849 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

Frak! We can't lose more Vipers.

I pass on interrupts and can't help at all in the check.


billytea - Apr 13, 2011 6:49:09 pm PDT #10850 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Frak! We can't lose more Vipers.

Really? Because I could've sworn this crisis says quite the opposite.


-t - Apr 13, 2011 7:13:23 pm PDT #10851 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG

I can help a little, but not with interrupts.