BSG
you could move to Sector 3 and then XO me to get into Sector 4.
If I get an XO, that was already my plan. I'm one step ahead of you, Starbutch.
Anya ,'Sleeper'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
you could move to Sector 3 and then XO me to get into Sector 4.
If I get an XO, that was already my plan. I'm one step ahead of you, Starbutch.
BSG
I'm one step ahead of you, Starbutch.
Glad we're on the same page, Sundance Kat.
BSG
so- on three, then?
BSG
On three, or after three. 1-2-3-GO, or 1-2-GoOn3?
(hah! This was an issue in today's model rocket launches! "Okay, give a 5-count!" "One, two..." "No, wait, backwards from five!" "5, 4, 3, 2, 1...." long pause...rocket!)
BSG
Tory has chosen to destroy 1 ship and have everyone draw Treachery. The destroyed ship contained 1 Pop. Treachery is going out.
Next, the raiders activate. Starbuck has opted to have them attack Kat first:
Die roll = 6. Viper damaged!
But Starbuck plays an EM-2:
Die roll = 6 - 2 = 4. Miss.
Next, Sector 3. Starbuck faces off against 6 raiders. But she plays Run Interference, and the first four all miss! The remaining two:
Raider 1: 5. Viper damaged! Both pilots pass on EMs. Starbuck is sent to Sickbay. The last raider advances to Sector 4. Then, the raiders in Sector 1 move and new raiders launch in Sector 3. Finally, the jump track advances by 1.
That concludes Starbuck's turn. I'm sending out Kat's draw. Kat, when you're ready, please post your move and action.
BSG
End-of-turn summary. Lot's happened this urn, check to make sure everything looks correct.
Round 1.3 - Starbuck
Locations and Hands
Tigh: Weapons Control; 4 cards
Tory: President's Office; 2 cards
Starbuck: Sickbay; 5 cards
Kat: Sector 4; 1 card
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 1 Basestar, 7 Raiders
Sector 4: 2 Raiders, Civilians A B, Kat
Sector 5: 2 RSVs
Sector 6: 2 Raiders, 2 RSVs, Civilians C
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 11
Viper Reserves: 2
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Die roll = 6. Viper damaged! But Starbuck plays an EM-2:
Die roll = 6 - 2 = 4. Miss.
Whew! Now we're even.
I hope you get an XO! I can still get to Sector 4 from Sickbay. If you don't, er, it was nice knowing you, civvies.
Can you shoot a Raider and THEN move? Or do you have to move and then shoot one of the billion Raiders in Sector 3?
Starbuck: Sickbay; 5 cards
More like 3.
BSG
Hey, where did our Viper Reserves disappear to?
BSG
Can you shoot a Raider and THEN move? Or do you have to move and then shoot one of the billion Raiders in Sector 3?
It has to be move and shoot. While in a viper, you can use an action to move, but you still can't use a move to take an action (unless you have Full Throttle or Critical Situation).
You can also use your move to land back at a Galactica, Pegasus or Colonial One location (at the cost of 1 card).