A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Tory has chosen to destroy 1 ship and have everyone draw Treachery. The destroyed ship contained
1 Pop.
Treachery is going out.
Next, the raiders activate. Starbuck has opted to have them attack Kat first:
Die roll = 6. Viper damaged!
But Starbuck plays an EM-2:
Die roll = 6 - 2 = 4. Miss.
Next, Sector 3. Starbuck faces off against 6 raiders. But she plays Run Interference, and the first four all miss! The remaining two:
Raider 1: 5. Viper damaged!
Both pilots pass on EMs. Starbuck is sent to Sickbay. The last raider advances to Sector 4. Then, the raiders in Sector 1 move and new raiders launch in Sector 3. Finally, the jump track advances by 1.
That concludes Starbuck's turn. I'm sending out Kat's draw. Kat, when you're ready, please post your move and action.
BSG
End-of-turn summary. Lot's happened this urn, check to make sure everything looks correct.
Round 1.3 - Starbuck
Locations and Hands
Tigh: Weapons Control; 4 cards
Tory: President's Office; 2 cards
Starbuck: Sickbay; 5 cards
Kat: Sector 4; 1 card
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 1 Basestar, 7 Raiders
Sector 4: 2 Raiders, Civilians A B, Kat
Sector 5: 2 RSVs
Sector 6: 2 Raiders, 2 RSVs, Civilians C
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 11
Viper Reserves: 2
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Die roll = 6. Viper damaged! But Starbuck plays an EM-2:
Die roll = 6 - 2 = 4. Miss.
Whew! Now we're even.
I hope you get an XO! I can still get to Sector 4 from Sickbay. If you don't, er, it was nice knowing you, civvies.
Can you shoot a Raider and THEN move? Or do you have to move and then shoot one of the billion Raiders in Sector 3?
Starbuck: Sickbay; 5 cards
More like 3.
BSG
Hey, where did our Viper Reserves disappear to?
BSG
Can you shoot a Raider and THEN move? Or do you have to move and then shoot one of the billion Raiders in Sector 3?
It has to be move and shoot. While in a viper, you can use an action to move, but you still can't use a move to take an action (unless you have Full Throttle or Critical Situation).
You can also use your move to land back at a Galactica, Pegasus or Colonial One location (at the cost of 1 card).
BSG
Hey, where did our Viper Reserves disappear to?
Ino space. There are 8 vipers. There are currently 4 RSVs on the board, Ka's got one, and another one got shot out from under Starbuck. Leaves 2 in the launch tubes.
BSG
Huh, alternatively, I could move to Command and move those two RSVs into Sector 4. They could at least defend against both Raiders, whereas I could be sent right back to Sickbay in one hit. It's not really that wise to be out in space without Piloting cards, and I'm out.
I suppose it'll depend on what all you draw, Kat.
BSG
Ah, I didn't go far enough back in the summaries to see what the total # of vipers is. All caught up now.
BSG
rats. No XO.
I
move
to Sector 3 and play
Maximum Firepower 3
to take out some raiders.
BSG
Rats! Bye, civvies. Hope Cally or Tigh can XO me out of Sickbay, then.