BSG
I discard my LS-1.
Glad that hangar is disabled, at least. I hope Kat can get rid of some of those swarming raiders.
Xander ,'End of Days'
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BSG
I discard my LS-1.
Glad that hangar is disabled, at least. I hope Kat can get rid of some of those swarming raiders.
BSG
I discard a DE-4. Yeah, that hurt.
Guys, I got some bad news. I got the itchies really bad & I don't think I can stay in this sector.
You know, my weakness seemed kind of cool when I imagined myself running all over Galactica. Now that I realize it means I can't stay here and protect these civvies. Damn you BSG board game!
BSG
Yeah, I had a bad feeling about your Weakness when I started thinking about flying. This is going to be bad if Raiders activate, uh, ever. Now that you've realized this issue, though, keep it mind when planning your moves. I'll try to remember too, especially since we're consecutive turns, that I should generally swap out with you if I can. I maybe should have moved to Sector 4 instead of shooting, for instance. But then aaaaaaall those Raiders would move to Sector 4. So I don't know. Things are generally bad.
Depending on how things shake out—and I don't know if both of us will survive the Raider activation—you could move to Sector 3 and then XO me to get into Sector 4.
BSG
you could move to Sector 3 and then XO me to get into Sector 4.
If I get an XO, that was already my plan. I'm one step ahead of you, Starbutch.
BSG
I'm one step ahead of you, Starbutch.
Glad we're on the same page, Sundance Kat.
BSG
so- on three, then?
BSG
On three, or after three. 1-2-3-GO, or 1-2-GoOn3?
(hah! This was an issue in today's model rocket launches! "Okay, give a 5-count!" "One, two..." "No, wait, backwards from five!" "5, 4, 3, 2, 1...." long pause...rocket!)
BSG
Tory has chosen to destroy 1 ship and have everyone draw Treachery. The destroyed ship contained 1 Pop. Treachery is going out.
Next, the raiders activate. Starbuck has opted to have them attack Kat first:
Die roll = 6. Viper damaged!
But Starbuck plays an EM-2:
Die roll = 6 - 2 = 4. Miss.
Next, Sector 3. Starbuck faces off against 6 raiders. But she plays Run Interference, and the first four all miss! The remaining two:
Raider 1: 5. Viper damaged! Both pilots pass on EMs. Starbuck is sent to Sickbay. The last raider advances to Sector 4. Then, the raiders in Sector 1 move and new raiders launch in Sector 3. Finally, the jump track advances by 1.
That concludes Starbuck's turn. I'm sending out Kat's draw. Kat, when you're ready, please post your move and action.
BSG
End-of-turn summary. Lot's happened this urn, check to make sure everything looks correct.
Round 1.3 - Starbuck
Locations and Hands
Tigh: Weapons Control; 4 cards
Tory: President's Office; 2 cards
Starbuck: Sickbay; 5 cards
Kat: Sector 4; 1 card
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 (DH) Basestars
Sector 2: Empty
Sector 3: 1 Basestar, 7 Raiders
Sector 4: 2 Raiders, Civilians A B, Kat
Sector 5: 2 RSVs
Sector 6: 2 Raiders, 2 RSVs, Civilians C
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 11
Viper Reserves: 2
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage: 0