BSG
Kat, you've received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
Dawn ,'Never Leave Me'
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BSG
Kat, you've received an XO. You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG
I'm going to Launch into Sector 5 and then move to 4 whereupon I will FIRE on one of the raiders.
Would someone please remind me what the combat rules are as far as die rolls to destroy raiders? I haven't decided if I want to use my Special Ability yet.
BSG
Would someone please remind me what the combat rules are as far as die rolls to destroy raiders? I haven't decided if I want to use my Special Ability yet.
That's a decision I can help with: you can only use it on your own turn. (An XO grants you an action, not an action phase.)
As for the combat rules, it's pretty simple. If you get 3 or more on a d8, raider go boom. Otherwise, it mocks you. Oh, it mocks you. Die roll can be modified by SP before the fact or a Calcs after the fact. Aaand would you look at that, I have a d8 right here! Just to confirm, then, you'll attack one raider?
A little more about this: as a standing CO, I will not wait for an SP for attacks on raiders. If you have an SP and would actually like to use it on a raider attack, send me a CO. Likewise, I won't wait for SPs on scouting rolls, at least while you have more than two raptors.
So. Roll the die?
you can only use it on your own turn
awww. That makes me sad.
OK roll it .
BSG
Oh, it's rolled. Rolling. Whatever.
Die roll = 4. Hit! One raider destroyed.
Meanwhile, suspected Cylon collaborators have been disappearing from the fleet, and suspicions lead back to the President. Tory's crisis is:
The Circle
President's Choice
President Foster, when you're ready, please post your choice.
BSG
Yikes! I would not like to discard my life, thank you very much! I chose option 2, the card discard, and I discard CP1, CP2, IW0, TI0, LS1 and I complain about it.
I also opt for the Raiders to fire on Kat first, since she has some defenses.
BSG
The President uses her political capital to hide the bodies. Airlocks are awfully useful, aren't they?
Next, the raiders activate. Tory has opted to activate Sector 4 first, where there is one remaining raider. It fires:
Raider = 4. Miss. Anyone want to play Calculations? ...No? Ok then.
Next, we activate Sector 3, where Starbuck has two bogies to dodge:
Raider 1: 5. Viper damaged!
But Kat plays an EM-1:
Raider 1a: 7 - 2 = 5. Viper damaged!
Kat plays another EM-1 to keep Starbuck flying:
Raider 1b: 6 - 2 = 4. Miss.
But the second raider opens fire:
Raider 2: 2. Miss.
Starbuck survives!
Obviously the raiders need reinforcements. The raiders in Sector 2 join their comrades in Sector 3, and then, thanks to Constant Barrage, both basestars spit out another two raiders.
Finally, the jump prep track advances. That concludes Tory's turn. Starbuck, you have a choice to make for your card draw. When you're ready, please post your choice.
BSG
End-of-turn summary:
Round 1.2 - Tory
Locations and Hands
Tigh: Weapons Control; 4 cards
Tory: President's Office; 2 cards
Starbuck: Sector 3; 3 cards
Kat: Sector 4; 1 card
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 Basestar, 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 7 Raiders, Starbuck
Sector 4: 1 Raider, Civilians A B, Kat
Sector 5: 2 RSVs
Sector 6: 2 RSVs, Civilians C
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 2
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Holy cats! Thanks for the backup, Kat. I really appreciate it. I'll draw B as my optional draw.
I think our resources are off.
BSG
All right, I think it's clear our situation is critical, so I play CS-4, which allows me an additional action. I will have 3 Actions this turn. For my first action, I play XO-2 on Tigh. Take care of those frakking basestars, Admiral. We can't have them continually spitting out more Raiders. I'm not sure whether one shot each would be better than taking two shots at one, but I'm really hoping we can at least disable the hangars.