Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Oh, it's rolled. Rolling. Whatever.
Die roll = 4. Hit!
One raider destroyed.
Meanwhile, suspected Cylon collaborators have been disappearing from the fleet, and suspicions lead back to the President. Tory's crisis is:
The Circle
President's Choice
President Foster, when you're ready, please post your choice.
BSG
Yikes! I would not like to discard my life, thank you very much! I
chose option 2,
the card discard, and
I discard CP1, CP2, IW0, TI0, LS1
and I complain about it.
I also opt for the Raiders to fire on
Kat first,
since she has some defenses.
BSG
The President uses her political capital to hide the bodies. Airlocks are awfully useful, aren't they?
Next, the raiders activate. Tory has opted to activate Sector 4 first, where there is one remaining raider. It fires:
Raider = 4. Miss.
Anyone want to play Calculations? ...No? Ok then.
Next, we activate Sector 3, where Starbuck has two bogies to dodge:
Raider 1: 5. Viper damaged!
But Kat plays an EM-1:
Raider 1a: 7 - 2 = 5. Viper damaged!
Kat plays another EM-1 to keep Starbuck flying:
Raider 1b: 6 - 2 = 4. Miss.
But the second raider opens fire:
Raider 2: 2. Miss.
Starbuck survives!
Obviously the raiders need reinforcements. The raiders in Sector 2 join their comrades in Sector 3, and then, thanks to Constant Barrage, both basestars spit out another two raiders.
Finally, the jump prep track advances. That concludes Tory's turn. Starbuck, you have a choice to make for your card draw. When you're ready, please post your choice.
BSG
End-of-turn summary:
Round 1.2 - Tory
Locations and Hands
Tigh: Weapons Control; 4 cards
Tory: President's Office; 2 cards
Starbuck: Sector 3; 3 cards
Kat: Sector 4; 1 card
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 Basestar, 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 7 Raiders, Starbuck
Sector 4: 1 Raider, Civilians A B, Kat
Sector 5: 2 RSVs
Sector 6: 2 RSVs, Civilians C
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 2
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Holy cats! Thanks for the backup, Kat. I really appreciate it. I'll draw B as my optional draw.
I think our resources are off.
BSG
All right, I think it's clear our situation is critical, so I
play CS-4,
which allows me an additional action. I will have 3 Actions this turn. For my first action, I
play XO-2 on Tigh.
Take care of those frakking basestars, Admiral. We can't have them continually spitting out more Raiders. I'm not sure whether one shot each would be better than taking two shots at one, but I'm really hoping we can at least disable the hangars.
BSG
One complication: you can't play both a CS and an XO in one turn, so your orders aren't legal. You can use a Full Throttle in conjunction with an XO.
BSG
Don't talk to me about LEGAL! I can do whatever I want! The situation is still critical, and I'm tackling this full-throttle by
playing FT-2
and
remaining in Sector 3
and
firing on a Raider.
Then we'll get to my other 2 actions.
BSG
Die roll = 2. Miss.
At least you still have two actions, because
you're just that good.
BSG
Frak!
Well, now I
play XO-2 on Tigh
to fire on some frakking basestars.