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BSG
End-of-turn summary:
Round 1.2 - Tory
Locations and Hands
Tigh: Weapons Control; 4 cards
Tory: President's Office; 2 cards
Starbuck: Sector 3; 3 cards
Kat: Sector 4; 1 card
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 Basestar, 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 7 Raiders, Starbuck
Sector 4: 1 Raider, Civilians A B, Kat
Sector 5: 2 RSVs
Sector 6: 2 RSVs, Civilians C
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 2
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Holy cats! Thanks for the backup, Kat. I really appreciate it. I'll draw B as my optional draw.
I think our resources are off.
BSG
All right, I think it's clear our situation is critical, so I
play CS-4,
which allows me an additional action. I will have 3 Actions this turn. For my first action, I
play XO-2 on Tigh.
Take care of those frakking basestars, Admiral. We can't have them continually spitting out more Raiders. I'm not sure whether one shot each would be better than taking two shots at one, but I'm really hoping we can at least disable the hangars.
BSG
One complication: you can't play both a CS and an XO in one turn, so your orders aren't legal. You can use a Full Throttle in conjunction with an XO.
BSG
Don't talk to me about LEGAL! I can do whatever I want! The situation is still critical, and I'm tackling this full-throttle by
playing FT-2
and
remaining in Sector 3
and
firing on a Raider.
Then we'll get to my other 2 actions.
BSG
Die roll = 2. Miss.
At least you still have two actions, because
you're just that good.
BSG
Frak!
Well, now I
play XO-2 on Tigh
to fire on some frakking basestars.
BSG
Admiral Tigh, apparently Starbuck thinks she can boss you around. Brig her! You may either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG
Hm, the mechanics of Starbuck's maneuvering have me mildly confused. Fortunately, that is a state I am used to functioning in so I will have another drink and forge on to
fire on the basestar in Sector 1.
Pass on interrupts.
BSG
Hm, the mechanics of Starbuck's maneuvering have me mildly confused.
I don't have either of the cards that let me attack the crap out of 7 Raiders, so I feel this is a better use of getting extra actions than just firing three times individually. I've already missed once, after all.
Pass on interrupts.