My food is problematic.

River ,'The Message'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Polter-Cow - Mar 08, 2011 2:48:57 pm PST #10321 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

Boomer should be in a Viper, so Cally would be a better option. Of course, that will leave Anders running around Galactica. Maybe you and Cally should switch.


Laga - Mar 08, 2011 2:51:39 pm PST #10322 of 26134
You should know I'm a big deal in the Resistance.

BSG

I might have some fun in Command.


Polter-Cow - Mar 08, 2011 2:55:17 pm PST #10323 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

On the other hand, Cally doesn't like discarding cards because of her weakness, so she's not a great choice for activating the Engine Room.

Eh, maybe we leave things the way they are. In an emergency, someone can spend three cards to jump over and Engine Room it up if we really need to get the hell out of here.


Laga - Mar 08, 2011 2:58:23 pm PST #10324 of 26134
You should know I'm a big deal in the Resistance.

BSG

We will need a grease monkey over here at some point.


Polter-Cow - Mar 08, 2011 3:01:24 pm PST #10325 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

That is a point. Then I nominate Cally, as she draws more Blue than anyone.

Let's hope CIC isn't hit. Duck!


Laga - Mar 08, 2011 3:03:58 pm PST #10326 of 26134
You should know I'm a big deal in the Resistance.

BSG

quack quack


NoiseDesign - Mar 08, 2011 4:01:47 pm PST #10327 of 26134
Our wings are not tired

BSG

Pegasus takes the hit. As for moving to Pegasus currently I would rather not discard any of the cards I have. I would also like to pump research for some more blue.


billytea - Mar 08, 2011 4:17:40 pm PST #10328 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Pegasus takes the hit. As for moving to Pegasus currently I would rather not discard any of the cards I have. I would also like to pump research for some more blue.

Wow, you can make anything sound dirty. Anyway, Pegasus is damaged. The Cylons hit:

Main Batteries

Finally, the jump prep advances. That concludes Cally's turn. By CO, Anders draws 1 Piloting in his draw, and his cards are going out. Anders, When you're ready, please post your move and action.


billytea - Mar 08, 2011 4:18:33 pm PST #10329 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 2.5 - Cally

Locations and Hands
Anders: Weapons Control; 2 cards
Cain: Pegasus CIC; 3 cards
Baltar: President's Office; 4 cards
Boomer: Sector 4; 6 cards
Cally: Research Lab; 6 cards

Sectors
Sector 1: 4 Raiders
Sector 2: Empty
Sector 3: Civilians A
Sector 4: 1 Basestar, 4 Raiders, Boomer
Sector 5: 2 RSVs, Civilians B
Sector 6: Civilians C

Resources
Fuel: 6
Food: 5
Morale: 9
Population: 10
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0

Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Main Batteries


Liese S. - Mar 09, 2011 8:17:47 am PST #10330 of 26134
"Faded like the lilac, he thought."

BSG

Okay, team! Sorry for the delay; early night last night.

I think we've got enough going on that I'd like to get into the skies as well. In preparation for that I'm going to try to improve my piloting hand, but I'll also take a shot as well, so we're not just sitting around while the Cylons activate. Hopefully Cain can XO Boomer to get her shooting after my turn.

I play my Critical Situation 5 to convert my movement to an action.

Movement stage Action: I use my character attribute Star Player to discard 3 cards and draw 3 Red.

Action stage Action: I activate Weapons Control to fire on the Basestar. No interrupts.

I think that's how that all works. Let me know if not, GM.