BSG
Well, if we fail the check, you can use your OPG to save yourself. But I'd rather save that for later (I have an idea whereby you can XO me to play a Quorum card to raise a stat, since those things take a 6 or higher to work).
Oz ,'First Date'
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BSG
Well, if we fail the check, you can use your OPG to save yourself. But I'd rather save that for later (I have an idea whereby you can XO me to play a Quorum card to raise a stat, since those things take a 6 or higher to work).
BSG
Sorry for the delays here, busy weekend. I'll fix this post up a bit when I get home, but the important info:
Anders plays a GI-1 on this check. Destiny will not be added. Everyone passes on other interrupts, so we can start the check.
Cain plays first. I have COs from her to play one card. Baltar is up next.
BSG
I play 2 cards.
BSG
I have COs from Boomer, who plays no cards. Cally is up next.
BSG
I thought I played two cards.
BSG
I thought I played two cards.
Sorry, that's right. Cain played two cards. Baltar, if that changes your play, let me know.
BSG
I think we're going to end up overshooting by more than we expect, but I'll keep my play, just in case I'm misestimating.
BSG
Fact is a bunch of us are screwed if we play two cards. I will play my two cards into this check but it makes me pretty useless for future checks.
BSG
Fact is a bunch of us are screwed if we play two cards. I will play my two cards into this check but it makes me pretty useless for future checks.
As long as you're pretty. I have COs from Anders to play one card to finish it up. That gives us:
Destiny:
0 cards
Cain:
2 cards
Baltar:
2 cards
Boomer:
0 cards
Cally:
2 cards
Anders:
1 card
Cards:
Consolidate Power 1
Consolidate Power 2
Executive Order 1
Executive Order 2
Executive Order 2
Declare Emergency 3
Declare Emergency 4
Everyone wants Anders to live! And the result:
Tally = 15 - 0 = 15. Pass! It has now been decided that technically, Boomer's kills should be counted against her viper, not Galactica. Cain's murderous rage subsides as Pegasus is once again granted a clear lead.
With no Cylon ships remaining on the board, the activation has no effect. Anders' turn concludes with the jump prep advancing. Cain's turn is up next. Admiral Cain, which colour would you like for your optional draw?
BSG
End-of-turn summary:
Round 2.1 - Anders
Locations and Hands
Anders: Weapons Control; 2 cards
Cain: Pegasus CIC; 1 card
Baltar: President's Office; 0 cards
Boomer: Sector 3; 3 cards
Cally: Research Lab; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Boomer
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 6
Morale: 9
Population: 10
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0