BSG
I think we're going to end up overshooting by more than we expect, but I'll keep my play, just in case I'm misestimating.
Buffy ,'Potential'
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BSG
I think we're going to end up overshooting by more than we expect, but I'll keep my play, just in case I'm misestimating.
BSG
Fact is a bunch of us are screwed if we play two cards. I will play my two cards into this check but it makes me pretty useless for future checks.
BSG
Fact is a bunch of us are screwed if we play two cards. I will play my two cards into this check but it makes me pretty useless for future checks.
As long as you're pretty. I have COs from Anders to play one card to finish it up. That gives us:
Destiny:
0 cards
Cain:
2 cards
Baltar:
2 cards
Boomer:
0 cards
Cally:
2 cards
Anders:
1 card
Cards:
Consolidate Power 1
Consolidate Power 2
Executive Order 1
Executive Order 2
Executive Order 2
Declare Emergency 3
Declare Emergency 4
Everyone wants Anders to live! And the result:
Tally = 15 - 0 = 15. Pass! It has now been decided that technically, Boomer's kills should be counted against her viper, not Galactica. Cain's murderous rage subsides as Pegasus is once again granted a clear lead.
With no Cylon ships remaining on the board, the activation has no effect. Anders' turn concludes with the jump prep advancing. Cain's turn is up next. Admiral Cain, which colour would you like for your optional draw?
BSG
End-of-turn summary:
Round 2.1 - Anders
Locations and Hands
Anders: Weapons Control; 2 cards
Cain: Pegasus CIC; 1 card
Baltar: President's Office; 0 cards
Boomer: Sector 3; 3 cards
Cally: Research Lab; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Boomer
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 6
Morale: 9
Population: 10
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
BSG
Yay for living! The suspense was, uh, killing me.
So the score is Pegasus: 3, Viper: 2, Galactica: 1? Sheesh.
BSG
That wasn't a ridiculous overshoot, but, yeah, we're screwed if we get another check now.
BSG
Yeah. My fingers are crossed.
BSG
For my optional draw I'll take green, please.
BSG
Due to my vengeful spirit I can't work the engine room. If I draw the right cards I might be able to launch a scout or xo someone. (btw, I think I only had one card left after that last check) Any suggestions?
BSG
I can try to work the Quorum, but I'll be more comfortable doing that once we have some SPs in the mix. Otherwise, Scouting seems wise since the skies are empty. Although I'm not sure whether a jump icon or NOT A SKILL CHECK is more important right now. I hope you can find a card that satisfies both those options.