Yes, it's terribly simple. The good guys are always stalwart and true, the bad guys are easily distinguished by their pointy horns or black hats, and, uh, we always defeat them and save the day. No one ever dies, and everybody lives happily ever after.

Giles ,'Conversations with Dead People'


Buffistas Building a Better Board ++

Do you have problems, concerns, or recommendations about the technical side of the Phoenix? Air them here. Compliments also welcome.


Gris - May 11, 2008 2:27:02 pm PDT #1990 of 4673
Hey. New board.

Register under a second userid that you use only for your phone.

Thought of this, actually. Not really ideal since it wouldn't keep track of new posts. I was mostly kidding anyway - the board as is looks pretty great on my phone, certainly more than fine.


§ ita § - May 11, 2008 2:31:16 pm PDT #1991 of 4673
Well not canonically, no, but this is transformative fiction.

I think the next major iteration of CSS driven site is shared sheets. We can also start monkeying with css and media types.


Gris - May 11, 2008 2:31:35 pm PDT #1992 of 4673
Hey. New board.

ita: It looks like the map image isn't falling correctly within the "map" id div. When I look at the source code, I see:

<div id="map" style="width: 500px; height: 300px">
</div>

Before I see the script for the map. If you move that closing div behind the script, then you should be able to use:

#map img{display: normal;}

(Actually, I'm guessing on the "normal" part)


Gris - May 11, 2008 2:35:31 pm PDT #1993 of 4673
Hey. New board.

Right now, if you want to be a little more ghetto about it, you could use:

#widemain img{display: normal;}

I just tested that, with all other images turned off. It works. But it'd be nicer to move the "map" div into the proper place in map.php.


aurelia - May 11, 2008 2:44:00 pm PDT #1994 of 4673
All sorrows can be borne if you put them into a story. Tell me a story.

Dude. I'm learnin' 'puter stuff. Thanks for the tutorials.


§ ita § - May 11, 2008 2:48:20 pm PDT #1995 of 4673
Well not canonically, no, but this is transformative fiction.

Actually I just shifted the placement of the javascript. It no longer correctly colours your own marker, but I can play with that tomorrow. The other images turn off simply enough.


SailAweigh - May 11, 2008 2:50:17 pm PDT #1996 of 4673
Nana korobi, ya oki. (Fall down seven times, stand up eight.) ~Yuzuru Hanyu/Japanese proverb

Heh. The css stuff is style boggling my mind. I've always been pretty happy with the way the board looked.

I just stopped by to say thanks for the work, the map looks great (although, with my street address punched it, my arrow is still a couple of buildings off from where I live, but still pretty damn close!), and for putting in the alt.buffistas.net workaround. I'm one of those poor sods blocked at work and I'd been using ccs.b.net since I started there in August. So, you know, thanks!


Jessica - May 11, 2008 2:52:39 pm PDT #1997 of 4673
And then Ortus came and said "It's Ortin' time" and they all Orted off into the sunset

We'd better update the how-to page as well re: spoilerfont.

(And a note to css-happy spoiler 'hos - make sure spoilers still look different from the rest of the text on the page so you don't accidentally quote one not realizing its spoilery nature! Mine are #888888.)

spoiler spoiler spoiler

The word has lost all meaning.


Gris - May 11, 2008 3:10:43 pm PDT #1998 of 4673
Hey. New board.

ita, did you add the

<style type='text/css'>#map img { display: block }</style>
thing to the top of the map page? That "block" property is keeping the markers from going transparent for me, so they're little white boxes covering up terrain.

Picture here. I think if you set it to "normal" it will work, maybe...


§ ita § - May 11, 2008 3:12:53 pm PDT #1999 of 4673
Well not canonically, no, but this is transformative fiction.

That's very weird, Gris. Mine look perfectly normal--in fact, it looks better than before because the markers aren't squished anymore (probably because I've lost the customisation somehow). I'll try the normal tweak.

eta: Normal gains me no map at all.