Go check out the link I just posted. It'll help.
Unless they've started selling actual attractive guys, it won't help enough.
Beggars /= choosers. IJS.
Off-topic discussion. Wanna talk about corsets, duct tape, or physics? This is the place. Detailed discussion of any current-season TV must be whitefonted.
Go check out the link I just posted. It'll help.
Unless they've started selling actual attractive guys, it won't help enough.
Beggars /= choosers. IJS.
Beggars /= choosers. IJS.
I still won't be getting laid though.
Not to harsh on orgasms, or anything. I'm just all about the sharing.
Perkins, fine. If you send me a ticket, I'll also come visit you. k?
Not to harsh on orgasms, or anything.
Oh, I don't know -- I'm starting to think you are ANTI-VAGINA-BOJANGLERS.
stop it right now. the both of you.
Ten Precepts From The Art of War That Never Made It Past Sun Tzu's Editor
1. When you sally forth to meet the enemy, show your contempt for him by the haughtiness of your prance.
As long as one can MULTI-BOJANGLE, how could it be a bad thing?
Alas. One of the more interesting games we used to play at my office was "Who will win?" -- the idea was that a bell would ring and everyone would fly into a homicidal rage, leap up from their desks and attack the first person they met. The winner of that fight would attack the winner of an adjacent battle and so on till only one person was left standing. We whiled away many otherwise productive hours figuring out the pairings depending on who turned left and who right, deciding whether the boss would be killed in his first combat or his second, and generally frittering away the energy that might have gone to implementing the game for real.
That reminded me of ita.
Alas. One of the more interesting games we used to play at my office was "Who will win?" -- the idea was that a bell would ring and everyone would fly into a homicidal rage, leap up from their desks and attack the first person they met. The winner of that fight would attack the winner of an adjacent battle and so on till only one person was left standing. We whiled away many otherwise productive hours figuring out the pairings depending on who turned left and who right, deciding whether the boss would be killed in his first combat or his second, and generally frittering away the energy that might have gone to implementing the game for real.
Well, that's a flashback to the WotC customer service days ...
OMG, now I totally want to fly into a homicidal rage.
For the fun of it, though. Not an angry rage, or anything.