And there was this whole, "On our home planet, we're royalty, except we all fight each other, and we lost power anyway, and how the hell are we supposed to go back since these human bodies were built for us to just live on Earth?" I mean, it reminded me of how kids like to fantasize that their "real" parents are out there somewhere, and they're rich or famous or nobility and just waiting to whisk them away to a better life.
'Out Of Gas'
Boxed Set, Vol. 1: Smallville, Due South, Farscape
A topic for the discussion of Farscape, Smallville, and Due South. Beware possible invasions of Stargate, Highlander, or pretty much anything else that captures our fancy. Expect Adult Content and discussion of the Big Gay Sex.
"Sliders" dipped into the monkey crack after the first season or two, and it snorted constantly until the very end.
Oh, but I have so many fond college-era memories of this show! Especially when it was the lead-in for X-Files, so twenty or so of us used to warm up by mocking Sliders ruthlessly. So much fun. ("Look! This week they're doing a takeoff on Anaconda!")
It was like they came up with a nifty idea, and then let a bunch of 13-year-olds write the plots from then on in rotating shifts. Alternating boys and girls.
And Sliders also had fans everywhere constantly yelling, "Quinn, you're a physics genius and you've considered duct taping that damn controller to your wrist!"
I'm impressed that they never ever landed on anything sharp or spiky or a long way down.
Yeah, they always seemed to find a convenient field. Maybe their sort of physics abhors things like oceans and cars and brick walls.
Well, heck, Connie Willis's version of time travel actually locked out landings that were dangerous to the traveller (or important events in time). I kind of liked that. It so neatly did away with all those niggling "reality" type questions.
And with Stargate they've got the fact that they're just going from gate to gate, so unless the gate they're travelling to was built in the middle of a busy highway, it's pretty much guaranteed safe. (Though just once I'd like to encounter a gate that had been sealed from the other end with planks of wood or drywall or some crude barrier with lots of "Go Away" signs on it.)
Those would be the ones where the seventh chevron won't engage. Or, I guess, where the MALP is lost without ever sending back any information.
God, I'm such a big geek. Such a big, honking geek.
I thought that only kicked in if the other gate itself was damaged.