BSG
let's put the civvies with Starbuck and the RSV in Sector 5.
You can only put one civvie in Sector 6. The other one has to go in Sector 1, 4 or 5.
'Shindig'
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BSG
let's put the civvies with Starbuck and the RSV in Sector 5.
You can only put one civvie in Sector 6. The other one has to go in Sector 1, 4 or 5.
BSG
wah. Sector 5, please.
BSG
This just gets better and better.
Question, BT: Full Throttle can be used as a move or an action. Is it possible to play 2 in one turn?
BSG
That's one I haven't come across before. I'd rule that you can; there's nothing on the card saying otherwise, unlike (say) an XO. And, being Starbuck, you could still have another action as well.
BSG
Time for the end-of-turn summary. Please note: the board now contains every basestar, every heavy raider, every remaining civilian ship, every undamaged viper - and every raider but one. Every space sector is occupied. It doesn't get much more crowded than this.
Round 5.5 - Gaeta
Locations and Hands
Dee: Caprica; 6 cards
Ellen: Armoury; 2 cards
Helo: Caprica; 9 cards
Roslin: FTL Control; 10 cards
Gaeta: Engine Room; 5 cards
Starbuck: Sector 6; 6 cards
Sectors
Sector 1: 1 Heavy Raider
Sector 2: 4 Raiders
Sector 3: 2 Basestars, 2 Heavy Raiders
Sector 4: 4 Raiders
Sector 5: 2 Raiders, 1 Heavy Raider, 1 RSV, Civilians D E G H K
Sector 6: 5 Raiders, Civilians I J L, Starbuck
Resources
Fuel: 2
Food: 6
Morale: 4
Population: 4
Viper Reserves: 0
Damaged Vipers: 6
Raptors: 2
Boarding Party: Step 1
Other
Nukes: 0
Jump Track: 2 (Red)
Distance Travelled: 7
Galactica Damage: Command, Weapons Control, Pegasus CIC
BSG
Okay. Lots of crazy plans, none of them amount to as much as I'd like. Since I didn't draw another MF, hopefully this one gives us the most bang for the buck.
Move: Play Full Throttle 1 to Move to Sector 5 to fire on one of the raiders.
Action 1: Play Full Throttle 2 to Move back to Sector 6 and fire on one of the raiders.
Action 2: Play an XO 1 on Mr. Gaeta. Gaeta, how about firing up those batteries on Pegasus and training them on Sector 4? No civvies there to worry about hurting, but those guys will be heading into Sector 5 on their next activation.
BSG
I'd also like to reitarate to Team Human the usefullness of hanging out in a location that can be activated twice in one turn, to take maximum advantage of an XO.
Command, Comms, Weapons Control (and CIC and Main Batteries on Pegasus), the Press Room (and to a lesser degree the Research Lab) as well as the Hanger Deck for Pilots, all grant us a benefit if they're activated twice in one turn. (Or in the case of the Hangar Deck, allows a pilot to act twice with their viper after launching).
Any of the other locations, while useful when needed, can just as easily be moved to when XOed without us losing anything. (The rare exception being FTL Control, if the person there also has a Launch Scout card they want to play.)
BSG
It's as good a plan as any. Unfortunately I didn't draw SP. I move to the Main Batteries and Fire on Sector 4.
BSG
Starbuck enacts her most daring plan yet! It's just a jump to the left...
Sector 5 attack: 8. Hit!
And a step to the right!
Sector 6 attack: 4. Hit!
Put your hands on your hips (XO to Gaeta), and bring your knees in tight (well, knee):
Main batteries: 5. 2 raiders destroyed!
A total of 4 raiders in three different sectors. The Cylons quickly realise that in order to press their attack, they need to neutralise Starbuck, and that means neutralising her supply of bottled water:
Water Sabotaged
Current Player's Choice
Starbuck, when you're ready, please post your choice.
BSG
I think we can stand to lose the food.