Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Okay. Lots of crazy plans, none of them amount to as much as I'd like. Since I didn't draw another MF, hopefully this one gives us the most bang for the buck.
Move: Play Full Throttle 1 to Move to Sector 5 to fire on one of the raiders.
Action 1: Play Full Throttle 2 to Move back to Sector 6 and fire on one of the raiders.
Action 2: Play an XO 1 on Mr. Gaeta. Gaeta, how about firing up those batteries on Pegasus and training them on Sector 4? No civvies there to worry about hurting, but those guys will be heading into Sector 5 on their next activation.
BSG
I'd also like to reitarate to Team Human the usefullness of hanging out in a location that can be activated twice in one turn, to take maximum advantage of an XO.
Command, Comms, Weapons Control (and CIC and Main Batteries on Pegasus), the Press Room (and to a lesser degree the Research Lab) as well as the Hanger Deck for Pilots, all grant us a benefit if they're activated twice in one turn. (Or in the case of the Hangar Deck, allows a pilot to act twice with their viper after launching).
Any of the other locations, while useful when needed, can just as easily be moved to when XOed without us losing anything. (The rare exception being FTL Control, if the person there also has a Launch Scout card they want to play.)
BSG
It's as good a plan as any. Unfortunately I didn't draw SP. I
move
to the Main Batteries and
Fire
on Sector 4.
BSG
Starbuck enacts her most daring plan yet! It's just a jump to the left...
Sector 5 attack:
8. Hit!
And a step to the right!
Sector 6 attack:
4. Hit!
Put your hands on your hips (XO to Gaeta), and bring your knees in tight (well, knee):
Main batteries:
5. 2 raiders destroyed!
A total of 4 raiders in three different sectors. The Cylons quickly realise that in order to press their attack, they need to neutralise Starbuck, and that means neutralising her supply of bottled water:
Water Sabotaged
Current Player's Choice
Starbuck, when you're ready, please post your choice.
BSG
I think we can stand to lose the food.
BSG
Nice. It took 3 cards to manage the equivalent of one Max Firepower, but hey, it worked.
Yeah. I say we take the food loss and move on.
I choose -1 Food
Side Note: I'm pretty sure Roslin discarded something to move to FTL Control on her last turn.
BSG
Side Note: I'm pretty sure Roslin discarded something to move to FTL Control on her last turn.
That is correct, she stated that she discarded a CP-1.
Food drops by 1. Next, the raiders activate. The order in which the sectors activate might make a difference; as current player, it's Starbuck's choice. Starbuck, there are raiders in Sectors 2, 4, 5 and 6. In what order would you like to run them?
BSG
That is correct, she stated that she discarded a CP-1.
I believe Kalshane was pointing out that her location is still listed as President's Office.
Colonial One
is empty. Let's blow it up!
BSG
6,5,4,2
I'll play an EM for any viper hit.
BSG
I believe Kalshane was pointing out that her location is still listed as President's Office.
I'm sure I don't know what you're talking about.
t whistle
Raider activations! We start with the 4 raiders in Sector 6:
Attack 1: 6. Viper damaged!
Starbuck plays an EM-1.
Attack 1a: 5 - 2 = 3. Miss!
Attack 2: 3. Miss!
Attack 3: 2. Miss!
Attack 4: 8. Viper destroyed!
But Starbuck has another EM-1:
Attack 4a: 3 - 2 = 1. Miss.
Starbuck mocks the raiders with her monkeypants. Their compatriot in Sector 5 tries to take it out on the RSV:
Attack 5: 8. Viper destroyed!
Starbuck is into the top-shelf stuff now, an EM-2:
Attack 5a: 3. Miss.
Starbuck saves Christmas! But the raiders in Sectors 2 and 4 advance to Sectors 1 and 5 respectively.
Saved Christmas must mean pressies, so here's one: the jump prep track advances by 1. That concludes Starbuck's turn. Dee draws three cards, which must all be of different colours. Dee, when you're ready, please post your choice of card draw.