BSG
I dated a lot of girls in high school, Ellen.
I know - we send each other birthday cards. Saul gets really angry. That's a lot of fun.
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BSG
I dated a lot of girls in high school, Ellen.
I know - we send each other birthday cards. Saul gets really angry. That's a lot of fun.
BSG
Raiders don't autohit the RSVs, they have to roll, and folks with Evasive Manuever cards can play them to force re-rolls if they do hit. So even if the Raiders in Sector 5 are activated, there's no guarantee they'll take out the RSVs.
I've also got some tricks up my sleeve if things get a little too hairy in Sector 5. Also, if the raiders in Sector 4 end up moving into Sector 5, I'd be happy to thin the herd some if someone can XO me after it happens. I've got a MF, but I'd hate to waste it with only two raiders in the area.
In any case...
Move: None.
Action: Activate the Hanger Deck to Launch into Sector 5.
Don't worry, nuggets; I've got your back.
Launch Bonus Action: Attack one of the Raiders in Sector 5.
BSG
Hooray, battle sequence!
BSG
Hooray, battle sequence!
Cue dramatic music! Sweeping camera shots! Close-up-grim-resolve-face! Time for action!
Die roll = 7. Hit.
Phew! I may need to lie down after that. Hey, has anyone noticed that the Admiral's still missing? There was that Rescue Mission being proposed before, but it didn't really lead anywhere and people were very sad. Maybe the President wants to:
Rescue Caprica Survivors
President's Choice
Madam President, when you're ready please post your choice.
BSG
My door is always open. Especially when I am on Colonial One and you are all elsewhere. But I digress. Anyone have thoughts on this mission?
BSG
While we're at it, this card activates raiders, which means one of the RSVs in Sector 5 is going to get fired on. Starbuck and Helo, you can send me COs for Evasive Maneouvres.
BSG
While 2 resources for one is a bad deal, we've also been taking a lot of hits to the morale and we've managed to 1 distance without spending any fuel, so I'm kind of leaning towards option 1. But neither choice really strikes me as a "Choose monkey" sort of thing.
BSG
Yeah, I can think my way to Option 1 being more sensible, but my gut says Option 2. So I think I'll go with my gut this time and choose Option 2.
We are still very sad to be missing our Admiral, after all.
BSG
We are still very sad to be missing our Admiral, after all.
It's understandable, the targetting systems don't really work at that range, and he has a whole planet to hide on.
Morale drops again. That's 2 Morale you've lost so far over one Admiral. Frankly he's turning out to be a bit of aliability. Fortunately, I can provide you with a distraction, as the remaining raider in Sector 5 opens fire on an RSV:
Die roll = 6. Viper damaged! I have COs from Helo and Starbuck to pass on interrupts. The result stands.
The other raiders move up the queue, and more raiders emerge from both basestars. Finally, the jump track advances again. That concludes Starbuck's turn. I'm sending Dee's cards out. Dee, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.6 - Starbuck
Locations and Hands
Dee: Communications; 4 cards
Ellen: Weapons Control; 5 cards
Helo: Caprica; 7 cards
Roslin: President's Office; 4 cards
Gaeta: Engine Room (Pegasus); 6 cards
Starbuck: Sector 5; 6 cards
Sectors
Sector 1: 1 (CH) Basestars, 2 Raiders
Sector 2: Empty
Sector 3: 1 Basestar, 2 Raiders
Sector 4: 2 Raiders
Sector 5: 6 Raiders, 1 RSV, Civilians A B, Starbuck
Sector 6: 2 RSVs, Civilians C
Resources
Fuel: 8
Food: 8
Morale: 6
Population: 10
Viper Reserves: 3
Damaged Vipers: 1
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 1
Galactica Damage: 0