A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
I have seen a Cylon Dee pull just that. On her turn she moved
nine
civilian ships into the line of fire; then on her Crisis, she made it Reckless, used Fast Learner to pull Treachery, and added cards that would add a tenth civvie and then activate raiders. Nine civvies gone in the first wave, and they dropped from 10 Pop to 2, just like that. The game ended two turns later.
At least it was quick.
BSG
Looks like we're going to have six people for the next game. We will use the official
No Sympathiser
variant (can be found here: [link]
This variant actually simplifies the game, as we don't use the Sympathiser mechanism. The game will be 2 Cylons vs 4 Humans. That weakens the Cylons, so to balance things out, there are two changes:
You start the game with fewer resources.
Revealed Cylons draw three cards instead of two.
Those are the only differences: no Sympathiser, lower resources, greater card draw for revealed Cylons.
How do the Treachery cards work?
BSG
Most of the time, like any other skill card (except it's a safe bet it'll be negative in most checks). However, when using them for their effect, there are these differences:
1. Some of them have an effect just like other skill cards - play this card for an action, play this as an interrupt, that kind of thing. However,
only revealed Cylons
may play them for their effect. (Revealed Cylons can't use the effects on any other colour of skill card.)
2. Some of them are called "Reckless skill check". We need to take a step back for these ones.
In the base game, there are two interrupts that can be played before a skill check: Investigative Committee and Scientific Research. Pegasus adds four more, but these interrupts all have an additional effect - they turn a check Reckless.
If a check is Reckless and any "Reckless skill check" Treachery skill cards turn up in it (from any source - Cylon, human, Destiny), they takes effect. If the skill check isn't Reckless, they have no effect. There's a risk, then, in playing a Reckless interrupt.
BSG
But there are only a couple characters who can even draw Treachery cards, right? Oh, but revealed Cylons can draw from any deck. Correct?
BSG
Correct. Only Ellen has it in her normal draw (being "Nothing but Trouble"). However, revealed Cylons have their pick of colours, and there are Crisis cards that can make people draw Treachery too. I was in one game where we drew some Treachery every turn for the first four turns.
BSG
I'm excited to see what characters we end up with. Are people responding in favor of adding the expansions?
BSG
I'm excited to see what characters we end up with. Are people responding in favor of adding the expansions?
People, orangutans, ferrets, we're building a broad-based coalition of the willing here.
in non-BSG news...
I'm so obsessed with Dominion, I've been pitting my toys against each other, trying different strategies.
Ratzo has played three games in a row drawing NO action cards and he has won. every. time.
The next game the centaur is playing with a witch so we'll see if ratzo's strategy holds up.