BSG
Whoo! I'm like the combatant you never commissioned!
Roll with option to reroll is probably our best bet here, if Helo's okay with the potential card loss.
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BSG
Whoo! I'm like the combatant you never commissioned!
Roll with option to reroll is probably our best bet here, if Helo's okay with the potential card loss.
BSG
Hee, crosspost while I was looking at my cards. Good call. No interrupts, as ever.
BSG
Oh, right, pass on interrupts.
Roll is... a 6!
Helo must have been working out this last round.
BSG
Helo must have been working out this last round.
He works out every round. Those guns aren't going to flex themselves!
BSG
The roll for the raider activation was also up there, a 5!
So, you now have 3 damaged raiders.
BSG
Reroll! Reroll!
BSG
Sorry, forgot about the reroll!
It is... also a 5!
End-of-turn Summary
Round 8.2 - Helo
Locations and Hands
Baltar: Caprica; 4 cards
Helo: Communications; 7 cards
Starbuck: Cylon Fleet; 6 cards
Chief: Command; 3 cards
Adama: President's Office; 7 cards
Sectors
Sector 1: 1 Basestar
Sector 2: 1 Heavy Raider
Sector 3: Empty
Sector 4: Civilians A
Sector 5: 1 RSV, Civilians B
Sector 6: 1 Raider, 2 RSVs, Civilians C
Resources
Fuel: 2
Food: 2
Morale: 3
Population: 8
Viper Reserves: 1
Damaged Vipers: 3
Raptors: 2
Boarding Party: 2 at Start
Other
Nukes: 0
Jump Track: 2
Distance Travelled: 8
Galactica Damage: Admiral's Quarters
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Starbuck, please post your chosen colors, and your MOVE and ACTION (if you know them already).
BSG
if it turns out we don't need your reroll on this, you'll still have it up your sleeve for the raider attack.
How would that work?
BSG
Like anything else, activation is just a phase during your turn, so your ability to reroll the die is in effect.