A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Good shooting, Chief! And you brought one back with you too! Actually, that part's a little creepy.
What do you guys think we should choose here? It'd be nice to get a raptor back, but at this stage of the game it probably doesn't really matter. If we choose the die roll, Helo can use his reroll too. I'm not much help for the skill check, unfortunately.
BSG
Woo, successful shooting! And also hoo, Jump Track!
I wouldn't be of much help with the skill check, either. I'm just gonna co ahead and
choose the die roll.
BSG
Pass on interrupts.
Let's see how it goes.
(Oh, Helo, if it turns out we don't need your reroll on this, you'll still have it up your sleeve for the raider attack.)
BSG
Whoo! I'm like the combatant you never commissioned!
Roll with option to reroll is probably our best bet here, if Helo's okay with the potential card loss.
BSG
Hee, crosspost while I was looking at my cards. Good call.
No interrupts,
as ever.
BSG
Oh, right,
pass on interrupts.
Roll is...
a 6!
Helo must have been working out this last round.
BSG
Helo must have been working out this last round.
He works out
every
round. Those guns aren't going to flex themselves!
BSG
The roll for the raider activation was also up there,
a 5!
So, you now have 3 damaged raiders.