BSG
No cards from me.
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BSG
No cards from me.
BSG
Destiny:
2 cards
Starbuck:
1 card
Chief:
0 cards
Adama:
0 cards
Baltar:
1 card
Helo:
BSG no cards
BSG
Jump Computer Failure (7 PB):
Blue:
B3
Green:
Purple:
P2
Red:
R2
Yellow:
Y1
Positive:
5
Negative:
3
Running Total:
2
Result: Fail; -1 population
BSG
With that check, Destiny was depleted and was restocked. In restocking Destiny, Politics (Yellow) was exhausted and reshuffled.
BSG
Heh. If the Cylons hadn't played, we could've taken that with a Declare Emergency.
BSG
Has anyone else noticed that Helo's turns always seem to have a lot going on?
End-of-turn Summary
Round 7.2 - Helo
Locations and Hands
Baltar: Caprica; 3 cards
Helo: Armory; 9 cards
Starbuck: Cylon Fleet; 5 cards
Chief: FTL Control; 2 cards
Adama: President's Office; 5 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 2
Food: 3
Morale: 4
Population: 8
Viper Reserves: 5
Damaged Vipers: 2
Raptors: 2
Boarding Party: 2 at Start
Other
Nukes: 1
Jump Track: 0
Distance Travelled: 8 - Next stop, Earth!
Galactica Damage: Admiral's Quarters
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Note: Fuel is now at 2, Food at 3, and Morale at 4. Population is still in the blue at 8. The skies are clear, but there are still two centurions at the start of the Boarding Party Track, two damaged vipers, and damage to El Hippo's Quarters.
Starbuck has requested 1 yellow and 1 red card and they are on the way.
BSG
Okay, Starbuck. The humans have to advance the jump track 3 times before we can advance the Centurions 4 times (provided they don't shoot them).
I'm not sure if we're better off ordering the Cylons forward or trying for Crisises and see if we can pick off Food or Morale.
Either way I think it's going to be a race to the finish and we Cylons have to hope the humans get at least 2 crisis cards without a jump icon if we try to go the Centurion route.
BSG
I will move to Caprica and draw 2 crisis cards.
Dear God, may I please have a crisis with heavy raider activation and no jump track advance? kthxbye.
BSG
Quick note: when Cylons use Caprica to draw Crises, we ignore both the Cylon activations and the jump icons. On the one hand, a Caprica Crisis won't advance the jump track, whether or not it has a jump icon. On the other, it won't move the Centurions either.