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BSG
I'm not sure how you launch a nuke a destroy all those cylons without hurting the RSV and civvie at the same time, but you seem to have done it.
Through
sheer force of will!
In the Exodus expansion, if you roll an 8 when using a nuke, you destroy everything in that sector. Civvies, raiders, space piranha, everything.
Anyway, on to the latest crisis. If I chose the die roll, Helo, do you have an SP?
BSG
Alas, no, I am as lacking Strategic Planning as ever.
BSG
Pity, that. Well, failing the die roll isn't so bad anyway, so let's do that.
I choose the die roll, pass on interrupts.
This will leave me at 2 cards over my hand limit, so I will need to discard. It's the same choice regardless of the die result:
I discard G1, G1.
BSG
Per my COs, there are no interrupts on this die roll.
And the result is...
3!
That means morale is also now in the red, at 5. And you've gone from 12 population at the beginning of this round to 9 at the end. Is the upside you only lost 25% of your population? Only time will tell.
End-of-turn (and round) Summary
Round 6.5 - Adama
Locations and Hands
Baltar: Resurrection Ship; 3 cards
Helo: Armory; 9 cards
Starbuck: Cylon Fleet; 7 cards
Chief: Command; 8 cards
Adama: President's Office; 10 cards
Sectors
Sector 1: 1 Basestar, 6 Raiders, Civilians E
Sector 2: Civilians F
Sector 3: Civilians A
Sector 4: 1 Heavy Raider, Civilians B
Sector 5: 1 RSV, Civilians C
Sector 6: Empty
Resources
Fuel: 3
Food: 3
Morale: 5
Population: 9
Viper Reserves: 4
Damaged Vipers: 2
Raptors: 2
Boarding Party: 2 at Start
Other
Nukes: 1
Jump Track: 3
Distance Travelled: 6
Galactica Damage: 0
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Note: The 6 raiders in Sector 6 moved clockwise to Sector 1 upon activation.
Baltar, please post your two draw colors, and, if you know them already, your MOVE and ACTION.
BSG
I will draw 2 Yellow please.
Move: Caprica
Action: Play Super Crisis Fleet Mobilization
BSG
Ok, on the plus side, it's not Massive Assault. That would've been a gamebreaker right now.
On the negative side... Well, just about everything else. Ouch.
I play an IC-3 as an interrupt.
Blue is already positive, so that's it for interrupts.
BSG
Hey, it could be worse. You could have chosen not to nuke the basestar and raiders last turn. I was really hoping you'd leave those birds in the air for me.