BSG
OK, I will not move and for my action I play a G1 to XO the Chief to get us out of here.
I would not presume to order the Admiral away from Command while he's got his "Boss of You" hat on.
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BSG
OK, I will not move and for my action I play a G1 to XO the Chief to get us out of here.
I would not presume to order the Admiral away from Command while he's got his "Boss of You" hat on.
BSG
I would not presume to order the Admiral away from Command while he's got his "Boss of You" hat on.
I would indeed look suspiciously at any attmpt on your part to remove the Admiralissimo from Command. I will however note that with Starbuck turned to the dark side, XOing the Chief is functionally equivalent to XOing the next player after you, and should be used sparingly.
This is a caution for after the jump, of course; President Ferret cleared the Chief, which is effectively a guarantee at this point. XOing him right now is spiffy.
(PS: on the assumption that the Chief is going to activate the FTL, we can put in interrupt COs too.)
BSG
I was wondering about that functional equivalency, thanks.
Preparing to look askance at all of you shifty possible cylons post-Jump.
BSG
Just to be sure. Assuming you jump, I
1) send out destinations and the Admiral picks
2) deal out loyalty cards (since even with a 1 we'll hit the sleeper phase)
3) draw the crisis card for Helo's turn
Or are #2 and #3 reversed?
You notice how Helo keeps making up for having such a quick turn first round?
BSG
Or are #2 and #3 reversed?
No, you have the order correct. The loyalty cards are an immediate consequence of reaching 4 Distance, so they happen before drawing the Crisis Card. (In addition, if there's anything on the Destination that needs to be resolved, such as at the Cylon Refinery, we sort that out before dealing the loyalty cards.)
BSG
Whoo! I
move back to FTL
and I
activate it to jump
on outta here. Eat our dust, Cylons. Except, you know, whatever Cylons we`re bringing with us and
don`t even know!
Cue ominous symphonic music of impending peril.
BSG
You didn't even need Helo's manly arms as the Chief managed to jump you with a 7. Good work, Chief!
Now it's just up to L'Amiral Chef-Hanches to settle on a new temporary home and then it's Welcome to the Sleeper Phase Beeyotches!
BSG
Whoot!
One day even President Badger.Hold on there skippy. Badger stays firmly in Firefly land!
2) deal out loyalty cards (since even with a 1 we'll hit the sleeper phase)Hot damn, this game is moving quick!
in Non-BSG news, has anyone played LIMBO on Xbox arcade? Time Magazine listed in the top 10 games of the year. I played the demo. It's cute.
BSG
Now it's just up to L'Amiral Chef-Hanches to settle on a new temporary home and then it's Welcome to the Sleeper Phase Beeyotches!
See, this is exactly the sort of dignified communication we mortals have come to expect from the gods.
Strap yourselves in, Colonials! You know, destiny is a funny thing. Once I thought I was destined to become Emperor of Greenland, sole monarch over its 52,000 inhabitants. Then I thought I was destined to build a Polynesian longship in my garage. I was wrong then, but I've got it now. I'm the destined protector of the fleet. I'm in the driver's seat, and putting the hammer down! From now on, you can all address me as Admiralissimo GO!dama. Honk if you love JUSTICE!
Now that was exhilarating. We have got to do that again. That Desolate Moon was such a drag anyway, am I right? Ok, Mr Gaeta, where have we landed now?
...How is that any different from a Desolate Moon?
I don't care if they're spelled differently, Mr Gaeta. They're synonyms. Look, I have the thesaurus right here. No, I'm not saying it's a bad location -- look, stop crying, you're embarrassing the crew. No, I'm sure it's very nice, I was just hoping for something a little... different, that's all. I mean, how is Helo supposed to repopulate the human race in a place like this?
Our new destination is Barren Planet.
Not mad about it, but the distance is good, and I think that's our highest priority. I suggest that we try to find the time to scout destinations before the next jump. If we get another 3-Distance jump up next, then we only have two more jumps to go. We'll also need to find something more Fuel-efficient next go-round.