A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
True, but as you said that's your needs.
Yeah, it's kind of tough. To really do some of my homebrew ideas justice, it would require a system more or less of my own creation, which requires work I ultimately don't want to do all that much.
Savage Worlds shows promise, but I'd still be creating a lot of my own stuff, in order to keep people from having to shell out good money for yet more gaming books.
Enhanced reality is also more commonly known as Augmented Reality (Learnt it the other way and still haven't managed to unlearn it)
I picked it up piecemeal, but I know at least one author has written about it, give me a day...
Megan, yes, probably, though I'm going to refrain from mentioning any card titles as I try to keep my B.org presence from showing up on typical Magic card searches.
Should be easy to find as, of course, they are all organized in a binder... by color... then category... then cost....
As if I couldn't love megan more. You have Magic cards!
Not just any cards, a complete revised edition set!
I understand it's a perfectly valid concept for fiction, but for whatever reason it just sets my teeth on edge. I guess everyone's got something like that... what's yours?
Once again, Pete and Robert appear to share a brain, as well as a hairstyle.
I have to say that Delta Force is my #1 role-playing hate. Let's take Lovecraft's mythos, and then organize Special Forces commandos against it! OK as a premise for Doom video games, but sets my teeth on edge.
Actually, any of the RPGs where the players are part of a well-funded and supported agency, fighting the supernatural (Chill, some of the White Wolf stuff).
And I've yet to find a good system to represent martial arts. Which just became important, as Robert and I made Avatar: The RPG over dinner last night.
4E: We just ordered it. I figure I don't have any right to bitch if I haven't read the rules. But as far as I can tell, it's strictly a minis game, with the emphasis on min-maxing rather than creating interesting characters.
I've always thought that Mountain Witch would be a pretty decent vehicle to adapt for an Avatar game.
I've liked much of what I've seen but I've also seen a few things recently that really gave me pause. However, I have seen more than one review now that says that you just can't judge the snippets accurately and that when you've read the whole thing it begins to sync much more and plays really well. I guess I'll find out soon.
This is where I am with it. From what I've seen it's a real improvement for a GM: less fiddly bookkeeping and paperwork, more support for the actual story. Conversely, I did always like the freedom of choice in 3rd ed, and for a player it seems 4th Ed is more restrictive.
Oh, I'm also pretty keen on what I've heard about the combat changes, being a board game geek, anything that makes it more tactically interesting works for me.
4E: We just ordered it. I figure I don't have any right to bitch if I haven't read the rules. But as far as I can tell, it's strictly a minis game, with the emphasis on min-maxing rather than creating interesting characters.
Huh, that's interesting. I've formed pretty much the opposite impression. This is the first edition to provide properly designed rules for social encounters, the classes are better balanced so there's less point in trying to powergame, and designing combats and things looks like less of a timesuck for GMs. Everything I've seen so far says the system provides much better support for noncombat play. (And more interesting combat decisions too, but that's by the by.)
The main drawback I've seen is the reduction in character options, for which I understand the motivation, but I'll still miss some of the breadth in 3E.