BSG
The nukes are indeed on the table, Helo. I put them there whenever I have a meeting with civilians, freaks them right out. I still remember the first time I did that with the Quorum, you should've seen their faces. I swear Tom Zarek wet himself! Though, looking back, I'm not entirely sure whether that was from fear or excitement. Odd man, that Mr Zarek.
Anyway, there are some positives here:
1. We're already a couple of steps along the jump track. With a little luck, if things get too hairy we'll be able to jump.
2. It makes it easier for me to decide where to go, now that Comms is out of the picture.
3. I've been practising my Commander face. 'Grr.' Intimidating, no?
But aside from that, this is pretty bad. Jammed Assault is probably my least favourite attack card in the game. We now have eleven raiders in action, closing in from two different directions. The only good news is that they're split into three groups. If we can take on each group separately, we have a decent chance here.
Clearly, this calls for the "BOSS OF YOU" hat.
t dons hat
Ahh, that's better. Ok, we're going to need two flights of vipers, one to protect the civvies in Sector 4, the other to push the raiders back from Sector 6. The
Franco
is on its own. Dee tells me that it wandered out of the flight perimeter and won't answer our calls - she's like the son I never had, you know - well, that's its own lookout. Plus, who names a ship for a Spanish dictator? That's just creepy. Unless it was James Franco. Actually, that'd be worse.
So, two flights. Starbuck, I'm starting to think we need you in the team heading fore. There are more raiders that way, we need someone in the opening credits there. More gritty action shots. We'll need some redshirts going aft, possibly Helo too, if he ever gets back. I got a postcard from him, you know. It says "Thanks so much for leaving me behind. Caprica now nuclear wasteland. Wish you were here." Not sure what to make of that.
Here are my orders:
Join Baltar in Command
Play XO-2 on Starbuck
Starbuck, I recommend you move to Sector 6 and engage the raiders there, they're the most immediate threat. May be worth a Maximum Firepower, especially if you have a spare. Doctor, on your turn I suggest you XO me. I can move vipers aft and if the raiders activated, engage them in Sector 4. I could also unleash a nuke on the basestar in Sector 1. (Nukes have the chance to destroy 3 raiders in the same sector as the basestar, so the best time to use them is when there are raiders in range too.)
Right, I think that's it! Any questions, talk to the hat.
BSG
right OK wow, I just don't even know. Let me look at these cards.
BSG
OK I think I've got it. I
move
to Sector six and play a
red 3
Maximum Firepower to take out as many raiders as possible.
BSG
Ladies and Gentlemen, we have combat.
With a Maximum Firepower, Starbuck can attack up to 4 times. Let's see how she does, shall we?
Roll 1... 8!
One down, two to go.
Roll 2... 7!
Two's company.
Roll 3... 2.
Three's a crowd I guess.
Roll 4... 7!
But, wait! She clinches it in four.
Wow, that Starbuck sure is an amazing pilot. Or the cylon raiders are just that bad. In any case, there are no more raiders in Sector 6. Although there is still that pesky heavy raider. Oh well, you can't have everything.
ETA: Actually, that last roll was a 7, not an 8.
BSG
And things just keep getting better for team human. Your current crisis is
Network Computers (11 YPB).
Could be interesting if you pull it off. Details to be sent shortly.
non-BSG
So I'm playing "Medal of Honor - Frontline" on my 360. Sure it's an Xbox original game, but plays on the 360. I'm in the Nijmegen Bridge mission. I've done it half dozen times now, and it still keeps giving me bronze medal (you need to kill 95% of enemy and have lots of health to get gold). I end the mission with 100% health, and I've killed 69 enemies! But it keeps undercounting in the final tally. I feel like Florida in the 2004 election. Damn it, I want my gold medal. The mission is all about sniping, but if you kill from too far away, they don't count in the tally (I'm guessing). Grrrr.
t /rant
BSG
Ok! This could be our ticket out of here!
I choose the skill check.
Even failing the skill check would be better than the "OR" option.
Doctor, Chief, if either of you have picked up an Investigative Committee, I'm in favour of you playing it on this check. Destiny could go either way, and this is too important to allow sabotage.
Two other things to note: first, Blue is positive in this check (which is unusual), so our players who draw Blue, could be a good time to play some. Second, my special ability mean that all 1s will count positive in this check, regardless of colour. Even though Red and Green are negative, Red-1 and Green-1 cards are positive here.
If we pass this check, we can jump on Baltar's turn. Let's make it happen.
BSG
Wow. I'm getting serious flashbacks of the face space game I just played last weekend. And I just realized the character roster is the same, only we have added Helo.
Hmmm...[eyes the Chief suspiciously].
Hey, bub, what'd I ever do to you? Other than get you out of sickbay, I mean. There's gratitude for ya'. Past performance is not indicative of future returns. That is to say, Chiefs you have known in the past are not this Chief! Heh.
Wow, that Starbuck sure is an amazing pilot.
Yeah, nice shooting. She's the son Adama never had, you know.
Okay, to clarify on this one, we get a normal crisis Jump Prep track advance,
plus
if we pass the skill check we get an additional Jump Prep advance?
I do not have an IC, more's the pity. But I can help with the check a little.