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BSG
I have a GMing question.
Liese is correct. To add a little more:
1. When damaged locations are repaireed, the damage tokens return to the pool, so they can be damaged again later. However, there are also two damage tokens that damage Fuel and Food respectively. If one of them turns up, it gets resolved and then discarded. It can't be picked again.
2. Civvies on the board when the fleet jumps return to the civvie reserves. If new civvies wind up on the board, they're drawn randomly from the reserves. However, any civvies that get destroyed are removed from the game. They can't be drawn again.
BSG
Crap. I thought we had that one with everyone drawing Yellow and/or Green.
Right, thank you, Chief Tyrol. You're a good man. Don't let anyone tell you otherwise. Doc Cottle was giving me the willies. Are we certain of his qualifications? Oh, right, Cylon boarders knocking on the back door. Let us see if we can do something about that, shall we?
Move: Command
Action: Activate the Viper in Sector 6 to fire on the heavy raiders twice.
Pass on interrupts.
BSG
Command, an interesting choice. You may regret that in a moment. But, in the meantime, let's see how your attack goes.
First roll... a 3! Miss!
Must be Hot Dog flying that thing.
Second roll... a 7! Hit!
You sunk their battleship.
Well, you disposed of one heavy raider. Sort of...
Sadly, that empty piece of sky is about to be filled, and then some. Your next crisis is...
Cylon Attack: Jammed Assault.
Details to be sent shortly.
But it's not good.
BSG
Wow, that's a lot of ships. Good thing I don't have a cat.
End-of-turn Summary
Round 1.4 - Chief
Locations and Hands
Baltar: Command; 3 cards
Helo: Caprica; 6 cards
Starbuck: Sector 5; 6 cards
Chief: FTL Control; 5 cards
Adama: Admiral's Quarters; 2 cards
Sectors
Sector 1: 1 Basestar, Civilians F
Sector 2: 1 Basestar, 4 Raiders
Sector 3: 4 Raiders, 1 Heavy Raider
Sector 4: 2 Heavy Raiders, Civilians A B C G
Sector 5: 2 RSVs, Civilians D E H, Starbuck
Sector 6: 3 Raiders, 1 Heavy Raider, 2 RSVs, Civilians I
Resources
Fuel: 8
Food: 8
Morale: 8
Population: 12
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 0
Galactica Damage:
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Admiral, you'll get your card draw and a significant test of your leadership imminently.
BSG
Oh, as usual, dear. Guess we should have moved civvies while we could. Not that it matters since there are Cylons EVERYWHERE. Is this November sweeps or something? Someone trying to make things extra special exciting?
And no jump track.
BSG
Wow. I'm getting serious flashbacks of the face space game I just played last weekend. And I just realized the character roster is the same, only we have added Helo.
Hmmm...[eyes the Chief suspiciously].
Okay. So we need to get vipers into sectors 1 and 4 ASAP. I'm thinking maybe we want Starbuck in Sector 4, since that's our highest concentration of civvies and the ones most at-risk. I know the Admiral doesn't want to risk XOing me with my turn up after his, so getting Starbuck into the action is my vote.