BSG
And the roll is... 6! Looks like Starbuck is the best pilot. Let's see what she does with the results of her scouting mission.
River ,'Out Of Gas'
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BSG
And the roll is... 6! Looks like Starbuck is the best pilot. Let's see what she does with the results of her scouting mission.
BSG
Yeah, looking ahead I'm definitely seeing a move to FTL and repairing that thing, what with all those frakking Cylons floating around out there and all, as being my best primary course of action. But I am open to suggestions as regards my second action.
I take no pleasure in saying this, but I support you giving an Executive Order to President Space Weasel Dr Baltar. He's in Sickbay right now, and if he's still there when his turn starts, he'll only get to draw one card. At the start of the game, we don't have many cards between us, so we don't want to give them away for nothing.
I know what you're thinking. You're thinking to yourself, "But he's Gaius Baltar, most weaselly man alive! There was this telemarketer on Tauron with some sort of pyramid scheme (no, really, he was selling pyramid sporting merchandise), but now he's been obliterated and Baltar has absolutely no competition! And you would be right. Note the weak chin, the floppy hair (as though he is trying to hide inside it), and that his favourite colour to draw is... yellow. And for all these reasons, there's no way in hell I'm giving him an XO, which means it's up to you, Chief.
The reason why I won't give him an XO is this: The player receiving an XO can either take a move and action, or if they choose not to move they can take two actions. That's great if they're also human -- you basically double the effectiveness of your turn. But if they're a Cylon -- hey, omnis, you still around? Want to tell the boys and girls what happens when you XO a Cylon? Usually they'll still play along, especially this early, so it's not so bad. However, Baltar's turn is right after mine. If I were to XO him, he gets to be a moustache-twirling villain for two turns in a row, and there's nothing we can do about it. He could, for instance, reveal on my turn, and play his newly received Super Crisis right away on his turn.
For this reason, it's extra-risky to XO the player whose turn is immediately after your own. If you XO Baltar it's not so bad. We can use my turn to clean up a bit, if he pulls anything.
I'm the Admiral... of Hearts. And I approved this message.
BSG
bury it, please.
BSG
Your wish is my command. Crisis card is buried.
That means your crisis now is... Witch Hunt! (10YG) Details to be sent shortly.
BSG
I pass on interrupts. I can help a little on the check.
BSG
Pass on interrupts. I can help a little with the check.
BSG
Pass on interrupts.
I can help a little with the check.
BSG
I also pass on interrupts and can help a little.
Morale, how important is it right now?
BSG
Adama also passes on interrupts. So, this will be a closed check.
BSG
Chief Tyrol plays first in this check, and Starbuck plays last (the current player always plays last). This is a 10 YG check; that means that yellow and green cards count positive, but purple, red and blue cards count negative and reduce our total. Our target is 10; we need all the positive cards, minus all the negative cards, to equal 10 or more.
In addition to the cards we play, the Destiny Deck will put n two cards as well. If anyone had played an Investigative Committee, we would get to see those cards before playing anything. As it is, they ar an unknown amount, that could (in theory) do anything from adding 10 to subtracting 10. (Usually it makes a much smaller impact.)
Here's the order in which we play. If it's not your turn to play yet, you can still send conditional orders to the GM. (You can make it something like "If there's already been at least four cards played, I play X; if there's only been three cards or less, I play Y".)
Destiny:
2 cards
Chief:
Adama
Baltar
Helo:
Starbuck