BSG
Yeah, looking ahead I'm definitely seeing a move to FTL and repairing that thing, what with all those frakking Cylons floating around out there and all, as being my best primary course of action. But I am open to suggestions as regards my second action.
BSG
Moving vipers is a good choice (I like launching a new one into Sector 5 and moving it to Sector 4). You could also go to Communications and move some civvies. If we can get them all bunched up with Starbuck in Sector 5, they'll be a lot easier to defend. Starbuck's our best pilot anyway. She's like the son I never had, did I mention that?
BSG
And the roll is... 6! Looks like Starbuck
is
the best pilot. Let's see what she does with the results of her scouting mission.
BSG
Yeah, looking ahead I'm definitely seeing a move to FTL and repairing that thing, what with all those frakking Cylons floating around out there and all, as being my best primary course of action. But I am open to suggestions as regards my second action.
I take no pleasure in saying this, but I support you giving an Executive Order to President Space Weasel Dr Baltar. He's in Sickbay right now, and if he's still there when his turn starts, he'll only get to draw one card. At the start of the game, we don't have many cards between us, so we don't want to give them away for nothing.
I know what you're thinking. You're thinking to yourself, "But he's Gaius Baltar, most weaselly man alive! There was this telemarketer on Tauron with some sort of pyramid scheme (no, really, he was selling pyramid sporting merchandise), but now he's been obliterated and Baltar has
absolutely no competition!
And you would be right. Note the weak chin, the floppy hair (as though he is trying to hide inside it), and that his favourite colour to draw is... yellow. And for all these reasons, there's no way in hell
I'm
giving him an XO, which means it's up to you, Chief.
The reason why I won't give him an XO is this: The player receiving an XO can either take a move and action, or if they choose not to move they can take
two
actions. That's great if they're also human -- you basically double the effectiveness of your turn. But if they're a Cylon -- hey, omnis, you still around? Want to tell the boys and girls what happens when you XO a Cylon? Usually they'll still play along, especially this early, so it's not so bad. However, Baltar's turn is right after mine. If I were to XO him, he gets to be a moustache-twirling villain for two turns in a row, and there's nothing we can do about it. He could, for instance, reveal on my turn, and play his newly received Super Crisis right away on his turn.
For this reason, it's extra-risky to XO the player whose turn is immediately after your own. If you XO Baltar it's not so bad. We can use my turn to clean up a bit, if he pulls anything.
I'm the Admiral... of Hearts. And I approved this message.
BSG
Your wish is my command. Crisis card is buried.
That means your crisis now is...
Witch Hunt! (10YG)
Details to be sent shortly.
BSG
I pass on interrupts. I can help a little on the check.
BSG
Pass on interrupts. I can help a little with the check.
BSG
Pass on interrupts.
I can help a little with the check.
BSG
I also pass on interrupts and can help a little.
Morale, how important is it right now?