BSG
Sure thing.
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BSG
Sure thing.
BSG
I broke the rules of the game. Should I leave?Oh please no. I want to finish the game, not boot people.
It's all very nit-picky.Yes, too much so for my taste. But it's slowing things down with scalpel shavings of the rules. If the time wasted on debating the rules were spent playing the game, we might be done by now. So, as GM, I had to make a decision.
That said, let's finish this check up, shall we?
7 PB
Destiny Deck: Y1, G2
Apollo: R2
Boomer: Y3
Zarek: No Cards
Helo:No Cards
Tigh: No Cards
Chief: No Cards
Running Total: -8 out of 7
FAIL
Well humans, if nothing else, you did get the cylons to waste a couple cards. Let's see what that cost y'all.
-1 population. It is now your lowest resource, at 2.
Raiders are activated, which doesn't matter, as we have none.
Jump Track is advanced! Woot! One step closer to Kobol!
And that brings us to:
End of Round Summary - Round: 7.5-Chief
Player Locations and cards
Boomer: Cylon Fleet;3 Cards
Zarek: President's Office;3 Cards
Helo: Hangar Deck;5 Cards
Tigh: Command;2 Cards
Chief: FTL Control;4 Cards
Apollo: Caprica;3 Cards
Sectors
Sector 1: empty
Sector 2: empty
Sector 3: empty
Sector 4: empty
Sector 5: empty
Sector 6: empty
Resources:
Fuel: 4
Food: 3
Morale: 5
Population: 2
Viper Reserves: 7
Damaged Vipers: 0
Destroyed Vipers: 1
Raptors Reserves: 2
Raptors Destroyed: 2
Other
Nukes: 1
Jump Track: 1
Distance Traveled: 8
Galactica Damage: Admiral's Quarters
Boarding Party:
Deck Counts
Yellow: 4
Green: 10
Purple: 12
Red: 10
Blue: 7
Destiny: 8
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
BSG
Apollo has opted to draw one yellow and one red.
I'm leaving for the gym so will be offline for about 90 minutes.
In the meantime I will draw two crisis cards and resolve one of them.
BSG
Apollo has discarded option 2, Terrorist Bomber , and gone with option 1, Fulfiller of Prophecy . This will cost him a skill card, and he is discarding a Yellow 1. It also causes another Crisis card to be drawn! And that is Terrorist Investigations.
Details of all 3 crisis cards to be e-mailed shortly.
BSG
Just to check, on Fulfiller of Prophecy, he chose the discard rather than the skill check?
BSG
I can help a lot with this check.
However, since this is a pretty high check and Morale is at 5, I wonder if our cards might be better saved for a more dire resource.
I'm fine with a decision either way.
BSG
Just to check, on Fulfiller of Prophecy, he chose the discard rather than the skill check?Yes, that is correct. Sorry I wasn't clearer about that.
BSG
Ooops, GM mistake. Also on page 20 of the rule book, it says:
Revealed Cylon players are unaffected by abilities on Crisis Cards and skill checks. They cannot be sent to the “Brig” or “Sickbay” locations, and cannot be forced to discard Skill Cards.
Thus, Apollo get's that Y1 back! Lucky him. (sorry for revealing your high value card).
BSG
However, since this is a pretty high check and Morale is at 5, I wonder if our cards might be better saved for a more dire resource.
I'm good with tanking this one. We need to save cards for crisises that hit our really critical resources.