BSG
Excellent, we have CO's. Helo works some Jedi Mind Trick on the Raider! (in other words, Helo plays a R1. We get a re-roll for the RSV. And the die says:
8!
Frak. Um. And we have to live by the second roll. Which makes the RSV destroyed. Sorry folks.
Now, onto the next Raider. This one is gunning for Helo. I'll try the blowing thing first, it worked well last time. :: blows dice :: And the roll is:
5! Damage.
BUT WAIT! Helo pulls some fancy Hot Dog flying! (i.e. plays another R1).
Second roll is:
3! Helo is spared!
That ends the activation phase. Next is the jump track phase. :: click :: Y'all are now Blue -1. Congrats.
BSG
End of Round Summary - Round: 7.4-Tigh
Player Locations and cards
Boomer: Cylon Fleet;4 Cards
Zarek: President's Office;3 Cards
Helo: Sector 5;6 Cards
Tigh: Command;3 Cards
Chief: Weapons Control;0 Cards
Apollo: Caprica;4 Cards
Sectors
Sector 1: empty
Sector 2: Basestar
Sector 3:
Sector 4: 1 heavy raider
Sector 5: Helo, Civillian A. Civilian B,2 raiders
Sector 6: 3 RSV, Civilian C, Civilian D, 1 raider
Resources:
Fuel: 3
Food: 3
Morale: 5
Population: 4
Viper Reserves: 3
Damaged Vipers: 0
Destroyed Vipers: 1
Raptors Reserves: 2
Raptors Destroyed: 2
Other
Nukes: 1
Jump Track: 4
Distance Traveled: 7
Galactica Damage: Admiral's Quarters
Boarding Party:
Deck Counts
Yellow: 5
Green: 1
Purple: 12
Red: 10
Blue: 9
Destiny: 10
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)