BSG
Excellent. We have the discards. Now let's start the firefight. Let's start with Sector 6. Raider #1 will attack one of the RSV's there in sector 6. We need a roll of 5-7 for damage, or 8 for destroy. Let's hope we keep it low. Here we go with the die roll. :: blows on die ::
3!
Excellent. Sector 6 is still safe.
Now, let's see about sector 5. Here we have 2 raiders against a RSV and Helo. By law, they will attack the RSV first. So let's hope for the first roll to be low to keep Helo safe. Raider #1 attacks RSV and rolls a
5.
At this point we will pause to see if anyone wants to play an EM red card to save that poor RSV. To note, the RSV is DAMAGED, not destroyed. And we still have the 2nd Raiders attack.
BSG
Excellent, we have CO's. Helo works some Jedi Mind Trick on the Raider! (in other words, Helo plays a R1. We get a re-roll for the RSV. And the die says:
8!
Frak. Um. And we have to live by the second roll. Which makes the RSV destroyed. Sorry folks.
Now, onto the next Raider. This one is gunning for Helo. I'll try the blowing thing first, it worked well last time. :: blows dice :: And the roll is:
5! Damage.
BUT WAIT! Helo pulls some fancy Hot Dog flying! (i.e. plays another R1).
Second roll is:
3! Helo is spared!
That ends the activation phase. Next is the jump track phase. :: click :: Y'all are now Blue -1. Congrats.
BSG
End of Round Summary - Round: 7.4-Tigh
Player Locations and cards
Boomer: Cylon Fleet;4 Cards
Zarek: President's Office;3 Cards
Helo: Sector 5;6 Cards
Tigh: Command;3 Cards
Chief: Weapons Control;0 Cards
Apollo: Caprica;4 Cards
Sectors
Sector 1: empty
Sector 2: Basestar
Sector 3:
Sector 4: 1 heavy raider
Sector 5: Helo, Civillian A. Civilian B,2 raiders
Sector 6: 3 RSV, Civilian C, Civilian D, 1 raider
Resources:
Fuel: 3
Food: 3
Morale: 5
Population: 4
Viper Reserves: 3
Damaged Vipers: 0
Destroyed Vipers: 1
Raptors Reserves: 2
Raptors Destroyed: 2
Other
Nukes: 1
Jump Track: 4
Distance Traveled: 7
Galactica Damage: Admiral's Quarters
Boarding Party:
Deck Counts
Yellow: 5
Green: 1
Purple: 12
Red: 10
Blue: 9
Destiny: 10
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
BSG
Leadership deck was reshuffled while dealing cards to Mr. President.
BSG
So what do we want to do. Jump? XO someone to scout. XO Tigh to launch another RSV into Sector 5 and shoot some raiders?
BSG
You could XO me to scout
and
shoot some raiders. But I feel like that might just be using precious cards to stall the inevitable.
I can see positives to not jumping, but I feel like we should grab this chance while we have it. It makes it far more likely that we can do our final jump this coming round.
BSG
Okay. Let's hope the (dice) gods are kind to us.
Move to FTL Control
Activate FTL Drive
BSG
I
play a P3
Strategic Planning interrupt for the die roll.