BSG
Did Boomer have a crisis or should I not be posting before I've had coffee again?
No, I spent my turn activating the new raiders. No new Crisis from me. (You may commence with the adulation and extolling of my virtues.)
Riley ,'Lessons'
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BSG
Did Boomer have a crisis or should I not be posting before I've had coffee again?
No, I spent my turn activating the new raiders. No new Crisis from me. (You may commence with the adulation and extolling of my virtues.)
BSG
DQ, Apollo's Super Crisis Card put the stuff in the air (with a special rule that moved us back on the jump track) and Boomer moved to Cylon Fleet so that he could activate one kind of Cylon ship, making the raiders head our way.
I suggested that Zarek XO you to move to Communications to consolidate the civvies in Sector 5 with me, or you could go to Command and add 4 vipers to the mix (I'd suggest 3 in sector 6 and 1 in sector 5).
BSG
(Has had coffee now, brain resuming normal function.)
Thanks BT and Megan.
I agree moving civvies or launching vipers is a good idea.
If Zarek has something awesome to do with the Quorum I'd say that's a good option too.
BSG
If Zarek has an Authorization of Brutal Force, it might be best to wait until my turn, when he could play two cards (of course, another ABF would be ideal). Right now, I'm leaning towards more birds in the air.
BSG
I do have some pull with the quorum when it comes to brutal force but if I wait for an xo I can draw an extra quorum card.
I stay here and play a G1 on Admiral Tigh. Let's get some more birds in the air.
BSG
"Launch the alert vipers!"
I Move to Command and as my Action I launch 2 vipers into Sector 6 (if I am imagining the board correctly: we have 1 RSV and 2 Civvies in Sector 6 to start with 4 raiders right next door in sector 1, ready to outnumber that 1 lonely RSV otherwise; while sector 5 at least has Helo + RSV to protect against a fewer number of raiders.).
BSG
I Move to Command and as my Action I launch 2 vipers into Sector 6 (if I am imagining the board correctly: we have 1 RSV and 2 Civvies in Sector 6 to start with 4 raiders right next door in sector 1, ready to outnumber that 1 lonely RSV otherwise; while sector 5 at least has Helo + RSV to protect against a fewer number of raiders.).
That is correct, sir.
BSG
Fun and excitement. As others have said, at least we didn't lose any cards or resources.
Some general strategy thoughts...
With the jump track as low as it is, if we reach the point where we've got raiders sitting next to one of the basestars, it might be a good idea to have Tigh fire our last nuke.
Or, if we get a bunch of raiders in a sector with a RSV, drop an XO on Tigh so he can active the RSV four times to shoot at the raiders (activating Command twice.)
BSG
The reason I did not check in last night, is because the last Crisis Card email I received was from Chief's turn.DQ, correct, sorry, that was my mistake. I was a bit over anxious to get as much mileage as I could, and forgot to send Apollo's Super Crisis card. Boomer didn't have a crisis card, he just activated the Raiders that Apollo put in the air. In the e-mail with the current crisis card, I included the details of Apollo's Super Crisis Card.
Thankfully the Cylons didn't get to pick from regular crisis cards, and toss this one. While there is potential for bad, there is potential for good!
Scouting for Water
Current Player Chooses:
9 PR
Pass, good, fail bad
OR
Bad.
Details in email. Mr. Zarek, the decision is yours.
BSG
While there is potential for bad, there is potential for good!
Do you sense great fear in this card?