BSG
If Zarek has an Authorization of Brutal Force, it might be best to wait until my turn, when he could play two cards (of course, another ABF would be ideal). Right now, I'm leaning towards more birds in the air.
'Touched'
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BSG
If Zarek has an Authorization of Brutal Force, it might be best to wait until my turn, when he could play two cards (of course, another ABF would be ideal). Right now, I'm leaning towards more birds in the air.
BSG
I do have some pull with the quorum when it comes to brutal force but if I wait for an xo I can draw an extra quorum card.
I stay here and play a G1 on Admiral Tigh. Let's get some more birds in the air.
BSG
"Launch the alert vipers!"
I Move to Command and as my Action I launch 2 vipers into Sector 6 (if I am imagining the board correctly: we have 1 RSV and 2 Civvies in Sector 6 to start with 4 raiders right next door in sector 1, ready to outnumber that 1 lonely RSV otherwise; while sector 5 at least has Helo + RSV to protect against a fewer number of raiders.).
BSG
I Move to Command and as my Action I launch 2 vipers into Sector 6 (if I am imagining the board correctly: we have 1 RSV and 2 Civvies in Sector 6 to start with 4 raiders right next door in sector 1, ready to outnumber that 1 lonely RSV otherwise; while sector 5 at least has Helo + RSV to protect against a fewer number of raiders.).
That is correct, sir.
BSG
Fun and excitement. As others have said, at least we didn't lose any cards or resources.
Some general strategy thoughts...
With the jump track as low as it is, if we reach the point where we've got raiders sitting next to one of the basestars, it might be a good idea to have Tigh fire our last nuke.
Or, if we get a bunch of raiders in a sector with a RSV, drop an XO on Tigh so he can active the RSV four times to shoot at the raiders (activating Command twice.)
BSG
The reason I did not check in last night, is because the last Crisis Card email I received was from Chief's turn.DQ, correct, sorry, that was my mistake. I was a bit over anxious to get as much mileage as I could, and forgot to send Apollo's Super Crisis card. Boomer didn't have a crisis card, he just activated the Raiders that Apollo put in the air. In the e-mail with the current crisis card, I included the details of Apollo's Super Crisis Card.
Thankfully the Cylons didn't get to pick from regular crisis cards, and toss this one. While there is potential for bad, there is potential for good!
Scouting for Water
Current Player Chooses:
9 PR
Pass, good, fail bad
OR
Bad.
Details in email. Mr. Zarek, the decision is yours.
BSG
While there is potential for bad, there is potential for good!
Do you sense great fear in this card?
BSG
I can't help at all with this check, but I think we have to go for it if we remotely think we can pass. As much as losing the fuel and the raptor would suck, I think we can still afford to lose fuel more than food at this point.
Also, Boomer just drew red on her turn, so hopefully the damage she can cause is limited.
I do have an IC to contribute if necessary. That said, I don't want to use it unless Zarek has cards to contribute (the IC gives more help to the side that goes last in a check, in my opinion.)
BSG
I can help with this check, but not as much as you might think. My recent card draw was not generous.
Apollo and Boomer I think both have some Yellow they can turn against us. But I'm not sure how much.
I agree with Kalshane we should try to pass this if possible.
Apollo and Boomer I think both have some Yellow they can turn against us. But I'm not sure how much.
Yes, both of them have multiple yellow cards. I also suspect Boomer has a high blue tucked away. Maybe this will at least draw their high cards out.
I agree that we have to try to pass and also that an IC doesn't make sense right now. If destiny is kind and people throw in what they can, this could work.