A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I don't know if Chief has been mailed the draw for his hand, but, since I'll be out for the evening, I'll just add my two cents now.
If he heals me with the magical powers of an XO, I could:
1) move to Command and launch two vipers
2) move to Research Lab and draw a purple
3) move to the Hangar Deck, launch myself in a viper, and scout the Crisis Deck
If he doesn't draw an XO, he could:
1) move to Command and launch two vipers
2) move to Weapons Control and repair it (assuming he has a repair card)
3) stay in the Research Lab and draw a blue/purple
What do people think will best prepare us for the two cylon turns to come?
BSG
I think any combination of
- Draw more cards (my card draw on my turn sucked)
- Get people out of sickbay
- Get vipers into the air
Are all good ideas. And I really, the more I think of it, like the idea of preemptively getting vipers into the air.
BSG
Move to Weapons Control
Action: Play a B2 Repair.
Weapons systems back on-line. Hey, Helo, I know you want to lie in bed all day, but Doc Cottle says you're good to go.
Bonus Action: Play a G2 XO on Helo.
BSG
Hey, Helo, I know you want to lie in bed all day, but Doc Cottle says you're good to go.
But Doc Cottle's been giving me the good stuff...
Chief, any opinion on my move/action options?
BSG
I'm good with any of the options listed above. When we get closer to jumping, we'll want to scout the destination deck (and keep any card that gives us at least 1 distance for 1 fuel or less.)
I kind of like the launch and scout plan, since it gets us someone in the air in case of attack, and also with the Cylons coming up next, potentially burying a major crisis would be good.
BSG
On orders from Chief, I
Move
to the
Hangar Deck
and
Launch
myself in a viper.
Bonus Action
: Play a
P1 Launch Scout.
ETA: I
pass on interrupts.
BSG
Which sector do you wish to launch in? Sector 5 or Sector 6?