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BSG
I agree. We're better off losing fuel and a raptor than to continue the Sickbay roulette.
We theoretically only need 2 fuel to win. 1 for our next jump and 1 to keep fuel from going to zero before the jump to Kobol, so even losing 1 here, we still have one spare.
BSG
I concur with the loss of fuel/raptor.
BSG
Then that's easily settled.
Skulls blew his landing and lost the tylium shipment he was taking to the refinery.
I choose Fuel and Raptor lost.
All in all it's just another face on the wall.
BSG
Interesting choice. Said and done. Activation of non-existent basestars is the infamous "no effect". Jump Track gets a tick to the right. And that ends this turn.
End of Round Summary - Round: 6.4-Tigh
Player Locations and cards
Boomer: Caprica;4 Cards
Zarek: President's Office;2 Cards
Helo: Sickbay;8 Cards
Tigh: Research Lab;4 Cards
Chief: Research Lab;2 Cards
Apollo: Caprica;3 Cards
Sectors
Sector 1: empty
Sector 2: empty
Sector 3: empty
Sector 4: empty
Sector 5: empty
Sector 6: empty
Resources:
Fuel: 3
Food: 3
Morale: 5
Population: 5
Viper Reserves: 8
Damaged Vipers: 0
Destroyed Vipers: 0
Raptors Reserves: 3
Raptors Destroyed: 1
Other
Nukes: 1
Jump Track: 2
Distance Traveled: 7
Galactica Damage: Admiral's Quarters, Weapons Control
Boarding Party:
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
BSG
I don't know if Chief has been mailed the draw for his hand, but, since I'll be out for the evening, I'll just add my two cents now.
If he heals me with the magical powers of an XO, I could:
1) move to Command and launch two vipers
2) move to Research Lab and draw a purple
3) move to the Hangar Deck, launch myself in a viper, and scout the Crisis Deck
If he doesn't draw an XO, he could:
1) move to Command and launch two vipers
2) move to Weapons Control and repair it (assuming he has a repair card)
3) stay in the Research Lab and draw a blue/purple
What do people think will best prepare us for the two cylon turns to come?
BSG
I think any combination of
- Draw more cards (my card draw on my turn sucked)
- Get people out of sickbay
- Get vipers into the air
Are all good ideas. And I really, the more I think of it, like the idea of preemptively getting vipers into the air.
BSG
Move to Weapons Control
Action: Play a B2 Repair.
Weapons systems back on-line. Hey, Helo, I know you want to lie in bed all day, but Doc Cottle says you're good to go.
Bonus Action: Play a G2 XO on Helo.
BSG
Hey, Helo, I know you want to lie in bed all day, but Doc Cottle says you're good to go.
But Doc Cottle's been giving me the good stuff...
Chief, any opinion on my move/action options?