BSG
Weapons Control also needs repair.
ETA: Although I'm not sure it matters right now since I don't think Chief has a repair card. He might want to join you in the Lab and at least draw a card.
Buffy ,'Help'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Weapons Control also needs repair.
ETA: Although I'm not sure it matters right now since I don't think Chief has a repair card. He might want to join you in the Lab and at least draw a card.
BSG
Weapons Control also needs repair.
Ah yes of course.
ETA: Although I'm not sure it matters right now since I don't think Chief has a repair card. He might want to join you in the Lab and at least draw a card.
True; I know he has one card; wasn't sure what it was.
If Chief can repair, I vote for weapons control. Otherwise, yeah drawing more cards is always good.
BSG
Alas, I spent all my repair cards to help keep the networked computers from frakking up the jump drive.
Hopefully I'll draw at least one by my turn so I can fix weapons and then use my extra action to XO Helo (provided I also draw an XO.) Yeah, there's a whole lot of ifs in this plan.
Move: Research Lab
Action: Draw 1 Blue Card.
I realize Purple is probably more useful, but I could just see me somehow drawing two Scientific Research cards on my turn and being unable to fix anything, so we'll increase the chances of getting a repair.
BSG
Excellent. Chiefs card draw is in the e-mail. That concludes the move and action phases. Onto the Crisis phase.
Rescue Mission (a)
Admirals Choice.
Details to be e-mailed shortly.
BSG
Clearly, noxious bacteria are having a better time of destroying us than the Cylons are.
Welp? Morale is higher than fuel, but if all we do on our turns is XO people out of sickbay we're not going to get much done. This late in the game I feel like we can lose a raptor. But still... morale is higher than fuel.
Your thoughts, ladies and gentlemen?
BSG
I agree that I'd like to avoid someone else going to sickbay right now. Far more crisis cards involve losing morale, so I think I'd prefer fuel/raptor.
BSG
I agree. We're better off losing fuel and a raptor than to continue the Sickbay roulette.
We theoretically only need 2 fuel to win. 1 for our next jump and 1 to keep fuel from going to zero before the jump to Kobol, so even losing 1 here, we still have one spare.
BSG
I concur with the loss of fuel/raptor.
BSG
Then that's easily settled.
Skulls blew his landing and lost the tylium shipment he was taking to the refinery.
I choose Fuel and Raptor lost.