Excellent!
BSG
8 GP
Destiny Deck: 2 cards
Apollo: 1 card
Boomer: Pass
Zarek:Pass
Helo: Pass
Tigh:pass
Chief: pass
Let's tally the cards, shall we?
Yellow:
4
GREEN:
none
PURPLE:
none
Red: 4
Blue: 2
Running Total: -10 out of 8
Epic!FAIL
But that was to be expected, right?
OK, well, let's see what effect that has. Tigh gets shipped to sickbay. And this card stays in effect forever! No more trying to look at loyalty cards.
Next on the agenda, we have activation of the Heavy Raiders. Let's see, non are in the air to activate. No basestars in the air to pump out new ones. So. That has no effect.
What's next? Oh! Jump Track. Bonus! Y'all get to advance that one tick. Fab. Looks like you are at the Blue -3 level now. So if you want to jump early, you take a high chance of reducing your population by 3. Just letting it be known.
OK, that about wraps it up for this turn.
End of Round Summary - Round: 5.5-Chief
Player Locations and cards
Boomer: Caprica;4 Cards
Zarek: President's Office;4 Cards
Helo: Press Room;6 Cards
Tigh: Sickbay;0 Cards
Chief: Weapons Control;7 Cards
Apollo: Resurrection Ship;2 Cards
Sectors
Sector 1: empty
Sector 2: empty
Sector 3: empty
Sector 4: empty
Sector 5:empty
Sector 6:empty
Resources:
Fuel: 5
Food: 2
Morale: 6
Population: 5
Viper Reserves: 8
Damaged Vipers: 0
Destroyed Vipers: 0
Raptors Reserves: 4
Raptors Destroyed: 0
Other
Nukes: 1
Jump Track: 3
Distance Traveled: 6
Galactica Damage: Admiral's Quarters
Boarding Party:
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)