Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
You know, if you don't spend any cards before your turn, you could well wind up having to discard to get back to 10. Thanks to your weakness, you discard randomly, so it'd be a good idea for you to find an opportunity to offload a couple of cheap ones.
Anyway. There's two points left to go. What do you think, Helo? Shall I get this one or would you like to finish it off? I'm good either way.
Either way is fine by me. So, feel free to seal the deal.
BSG
I'll be drawing again before you, so let's do this.
I play a Red-2.
Looking ahead, we're getting close to jumping. It'd be good to have a chance to scout Destinations first, especially now we have the military situation in hand. If either the Admiral or the Chief can give me an XO, I would be able to scout both the Crisis and Destination decks in the one turn.
BSG
I also would be available for either scouting, drawing yellow, or a little of both.
b BSG
Sorry about that I inevitably forget about the discard rules.
BSG
I have CO's for the rest of the crew. Nothing too space-shaking.
10 PBR
Destiny Deck: Y1, R1
Tigh: P4
Chief:B4
Apollo:pass
Boomer:R2
Zarek: pass
Helo:Pass
Running Total: 10 out of 10
PASS
Congratulations! Y'all pass! Let's look at the card, and see what you've won. "No Effect"!! Again. Wow. All those cards to win another no effect. don't y'all have enough of those? Eh.
Let's see what else the card wants you to do. Oh yes, activate the raiders. They both move to sector 4.
Aaand that's it. Sorry, no jump track. But hey, nothing gets added to the board. So that's good, right?
Post turn recap on it's way, and then I'll draw the cards for the Admiral, and e-mail him.
BSG
End of Round Summary - Round: 4.3-Helo
Player Locations and cards
Boomer: Communications;8 Cards
Zarek: President's Office;3 Cards
Helo: Press Room;8 Cards
Tigh: Research Lab;2 Cards**
Chief: Research Lab;5 Cards
Apollo: Sector 5;9 Cards
- * This could be off, and might change after a mini investigation.
Sectors
Sector 1: empty
Sector 2: 1 Basestar,
Sector 3: empty
Sector 4: 2 Raiders
Sector 5:Apollo, Civilian b,C,d
Sector 6: empty
Resources:
Fuel: 7
Food: 4
Morale: 7
Population: 9
Viper Reserves: 7
Damaged Vipers: 0
Destroyed Vipers: 0
Raptors Reserves: 4
Raptors Destroyed: 0
Other
Nukes: 1
Jump Track: 3
Distance Traveled: 4
Galactica Damage: Admiral's Quarters
Boarding Party: none
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
BSG
What's the most food we could lose in one turn? Is it worth it to spend a turn attempting to add 1 to food?
I can talk to the quorum about food rationing but there's only a 63% chance of getting help from them.
I think the most important thing we could do now is scout, no? We need to move towards jumping if we can.
BSG
I think the most important thing we could do now is scout, no? We need to move towards jumping if we can.
I think that sounds like the best course. At this point in the jump prep, it would be worthwhile both scouting the Crisis Deck, for jump icons, and the Destination Deck to fix a good jump.
What's the most food we could lose in one turn? Is it worth it to spend a turn attempting to add 1 to food?
Food Shortages can lose 2 Food, but they're President's Choice, so that's under your control. There's also Water Sabotaged which can lose 2 Food, but that involves both a player choice and failing a skill check.