I may be love's bitch, but at least I'm man enough to admit it.

Spike ,'Sleeper'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


NoiseDesign - Aug 19, 2010 9:25:32 pm PDT #6832 of 26134
Our wings are not tired

BSG

Unfortunately I do not have an XO to use.

I will move my viper into Sector 5 with the civilian ship and then play an additional P1 to again scout the crisis deck.


billytea - Aug 19, 2010 9:43:29 pm PDT #6833 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

So what are the options for firing on the basestars? I didn't think vipers were that great against them. We don't have anyone in weapons control.

You're reading it right (and one of my fondest memories from running the game is watching Random McApollo convincing Boomer to take her lone viper up against a basestar and use two Max Firepowers on it). We have these options for hitting basestars:

1. Weapons Control. Hits on 5+.

2. A viper. Hits only on 8+, so not very likely.

3. The Admiral can fire a nuke. Results:
1-2: Damage the basestar twice. (One token does double damage, so there's still a 50% chance of causing 3 damage and destroying it.)
3-6: Destroy the basestar.
7+: Destroy the basestar, and up to 3 raiders in the same sector.

Pity we only get two of them, huh?

Oh, and finally: Pass on interrupts.

Boomer: Pass
Zarek:
Helo:
Tigh:
Chief:
Apollo:


omnis_audis - Aug 19, 2010 10:27:12 pm PDT #6834 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Stop me if this sounds familiar. Who wants play a P 3-5 Strategic Planning to help with this die roll?

Some CO's are in hand:

Pass on interrupts

Boomer: Pass
Zarek:
Helo:
Tigh: Pass
Chief: Pass
Apollo: Pass


megan walker - Aug 20, 2010 5:11:24 am PDT #6835 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

I pass on interrupts.


DeathQuaker - Aug 21, 2010 3:06:11 am PDT #6836 of 26134
Illigitimi non carborundum

BSG

I had not yet sent in any COs. Now, I have decided to pass, but I hadn't actually said that yet.

If the basestars start launching a ton of stuff, consider XOing me to launch a nuke. I don't want to waste them, but they are an option.


omnis_audis - Aug 21, 2010 9:21:18 am PDT #6837 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

DQ, insent. sorry about that.


Laga - Aug 21, 2010 2:14:04 pm PDT #6838 of 26134
You should know I'm a big deal in the Resistance.

Do I want to use my last card to aid this roll?


Laga - Aug 21, 2010 3:20:49 pm PDT #6839 of 26134
You should know I'm a big deal in the Resistance.

I'm going with not.

Pass on interrupts.


omnis_audis - Aug 21, 2010 5:25:18 pm PDT #6840 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

OK, I think that's everyone passing on interrupt for this scouting mission.

The roll of the die comes up with: 4! Details of the tip crisis card to be sent to Apollo shortly.


NoiseDesign - Aug 21, 2010 6:28:10 pm PDT #6841 of 26134
Our wings are not tired

BSG

I bury the card.