BSG
Unfortunately I do not have an XO to use.
I will move my viper into Sector 5 with the civilian ship and then play an additional P1 to again scout the crisis deck.
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Unfortunately I do not have an XO to use.
I will move my viper into Sector 5 with the civilian ship and then play an additional P1 to again scout the crisis deck.
BSG
So what are the options for firing on the basestars? I didn't think vipers were that great against them. We don't have anyone in weapons control.
You're reading it right (and one of my fondest memories from running the game is watching Random McApollo convincing Boomer to take her lone viper up against a basestar and use two Max Firepowers on it). We have these options for hitting basestars:
1. Weapons Control. Hits on 5+.
2. A viper. Hits only on 8+, so not very likely.
3. The Admiral can fire a nuke. Results:
1-2: Damage the basestar twice. (One token does double damage, so there's still a 50% chance of causing 3 damage and destroying it.)
3-6: Destroy the basestar.
7+: Destroy the basestar,
and
up to 3 raiders in the same sector.
Pity we only get two of them, huh?
Oh, and finally: Pass on interrupts.
Boomer:
Pass
Zarek:
Helo:
Tigh:
Chief:
Apollo:
BSG
Stop me if this sounds familiar. Who wants play a P 3-5 Strategic Planning to help with this die roll?
Some CO's are in hand:
Pass on interrupts
Boomer:
Pass
Zarek:
Helo:
Tigh:
Pass
Chief:
Pass
Apollo:
Pass
BSG
I pass on interrupts.
BSG
I had not yet sent in any COs. Now, I have decided to pass, but I hadn't actually said that yet.
If the basestars start launching a ton of stuff, consider XOing me to launch a nuke. I don't want to waste them, but they are an option.
DQ, insent. sorry about that.
Do I want to use my last card to aid this roll?
I'm going with not.
Pass on interrupts.
BSG
OK, I think that's everyone passing on interrupt for this scouting mission.
The roll of the die comes up with: 4! Details of the tip crisis card to be sent to Apollo shortly.
BSG
I bury the card.