A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Yeah, unfortunately, I should have thought about my earlier discards more carefully, I've got nothing useful to contribute (and I only have 2 cards left).
I gotta say, as useful as Investigative Committees are, I have to wonder if that Y5 in this particular case would have been a lot more useful contributed to the skill check than played.
BSG
considering the probability that there are two cylons running around loose and also how many cards count negative for this check, I doubt we could have passed a closed check. That said, I'm not sure we can pass this one.
Also- sorry about the spoilery email.
BSG
I have some CO's in hand.
8 YG
Destiny Deck: P1, R4
Tigh: pass
Chief: G2
Apollo: Y2
Boomer: pass
Zarek: G1,G2(running total 2 of 8!)
Helo:
That leaves Helo.
BSG
Just Helo left to play and we're 6 points short. In case it becomes relevant, note that a Declare Emergency can be used to get us from 6 or 7 up to a full pass, but it can't be used to get a partial pass. If we finish on 3 or 4, we can't use a DE to save the President's hand.
BSG
Well, I would hope that if anyone had had a Declare Emergency they would have played it, but, just in case, I'll put in an extra
G1
with my
G3.
Unfortunately, I can't get us up to 8, but that saves the rest of the President's cards at least.
BSG
8 YG
Destiny Deck: P1, R4
Tigh: pass
Chief: G2
Apollo: Y2
Boomer: pass
Zarek: G1,G2
Helo:G1, G3 (running total 6 of 8!)
That, my space ghosts, is a fail. As Helo said, that does save El Presidente a handful of cards. But it does mean morale gets a slap in the face.
No heavy raiders to activate, so that saves you something.
Jump Track kicks it a step. And that ends this round.
End of Round Summary - Round: 3.3-Helo
Player Locations and cards
Boomer: Brig;10 Cards
Zarek: President's Office;2 Cards
Helo: Hangar Deck;6 Cards
Tigh: Research Lab;3 Cards
Chief: Armory;2 Cards
Apollo: Hangar Deck;7 Cards
Sectors
Sector 1: -empty-
Sector 2: -empty-
Sector 3: -empty-
Sector 4: -empty-
Sector 5: -empty-
Sector 6: -empty-
Resources:
Fuel: 6
Food: 4
Morale: 8
Population: 10
Viper Reserves: 8
Damaged Vipers: 0
Destroyed Vipers: 0
Raptors Reserves: 4
Raptors Destroyed: 0
Other
Nukes: 2
Jump Track: 1
Distance Traveled: 4
Galactica Damage: none
Boarding Party: none
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
BSG
That's a fine contribution, Helo.
I of course have never drawn Green, so
I pass on DEs.
Edit: Mod-ninja'd!
BSG
Yes, CO's have a pass on DE's from everyone.
FYI - While dealing cards to Tigh, I had to reshuffle the Leadership deck.
BSG
OMNIS: As of end of last turn, I had two cards--indeed, as your email to me verified. Of course NOW I have more as it's my turn. (Also: does Boomer still have 10 cards? I thought you lost your hand when you went to the brig, but maybe I'm misremembering. I also thought that's why she was unable to help in the last skill check, because otherwise, she'd have those yellows she'd been drawing in the press room.)
Well, I'm actually kind of at a loss this time around. My thoughts are maybe ordering the CAG to pre-emptively launch some vipers so we don't get caught with our pants down.
I could also draw a Blue card (would have been nice to have that one that turns Blue positive on skill checks last turn), or I could send out a scout. (These are also things that someone could XO me to do on their turn if they would be obliging.)