bsg
FYI - It looks like it was 5 errant cards. I'm guessing bad rookie GM forgot to cros them off in game play. I am drawing Helo's cards now, and will be sending them to her shortly.
Sorry for the delay. Let's call it season 2.5 Writers Strike.
'The Killer In Me'
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bsg
FYI - It looks like it was 5 errant cards. I'm guessing bad rookie GM forgot to cros them off in game play. I am drawing Helo's cards now, and will be sending them to her shortly.
Sorry for the delay. Let's call it season 2.5 Writers Strike.
BSG
While dealing cards out to Helo, the Green deck ran out, and was reshuffled.
BSG
I'm so happy to be back on Galactica that I think I'll stay put here on the Hangar Deck; however, I will launch a scout to see what potential crisis might lie on the horizon.
Move:
None
Action:
Play P1 to Launch Scout
BSG
As that is a die roll, we will open the field to interrupts. Anyone wish to play Strategic Planning? As this is Helo, Helo does get one re-roll per turn, so if you want CO's that only play it after her first fail, you can let me know that too.
BSG
Hi Helo!
Pass on interrupts
In other BSG news, my brother and two of his friends came over today to play Battlestar Galactica with the Pegasus expansion. We had one newbie who hadn't played the base game, but was a fan of the series, so she understood the background. We kept it simple(r) - no Cylon leader, no New Caprica.
Character selection:
Newbie friend: Starbuck (her favourite character)
Other friend: Helo
Wallybee: Dee
Me: President Ellen Tigh (be afraid)
Brendan: Admiral Cain (be very afraid)
So the new characters were a hit. It was a good, solid game. Suspicions were aroused after a check was spiked with 3 Tactics cards - had to be Cain, Helo or Dee. Soon Dee was brigged (my wife is a toaster!) and then revealed. (She did spike the check successfully, so not so bad.)
By the Sleeper Phase, we'd executed the Admiral (welcome back, Admiral Adama!), Dee was sitting on two super crisis cards and all our resources were hovering around the Red. Everyone was proving themselves human, helping to raise resources and playing strongly into skill checks - which left me fairly certain it had to be someone with another way to hurt us. I was President, so that left the Admiral. I played Mission Specialist on Helo, taking the jump choice away from Adama. ("Its not that I don't trust you Brendan, it's just that I don't trust you.") Next skill check, he shrugged and spiked hard. Soon he was brigged and revealed on his next turn
Team human had rooted out the Cylon threat ( i.e. anyone related to me), but we were still under heavy pressure. We'd only drawn two attack cards the whole game, but WallyDee thoughtfully added Lured Into a Trap (new Super Crisis attack card - anyone in FTL Control when the fleet next jumps is executed). We never had enough cards - We passed her Bomb on Colonial One, but that left us completely unable to pass Legendary Discovery (which brought Food down to 2).
In the end, though, some good luck with the rate of Jump Icons saw us make the final jump. Humans win! I enjoyed being President a lot - over the course of the game, I played two Arrest Orders, a Eulogy for Admiral Cain, a Mission Specialist, a Chief of Staff and Accepted Prophecy. Made all the difference at times, both for their effects and in allowing us to draw more ICs.
A success overall. I think we'll see them back for another session (this time with New Caprica).
I thought if you executed a Cylon, they had to reveal? Or did Cain/Adama not get their Cylon card until after they were executed?
BSG
Just the state of interrupts for this scouting mission:
Boomer:pass
Zarek: waiting on orders
Helo: pass
Tigh: pass
Chief: pass
Apollo: pass
Don't forget, should the roll result in a crash & burn of the Raptor, Helo does have a once-per-turn re-roll ability. So please send CO's for that just-in-case.
I thought if you executed a Cylon, they had to reveal? Or did Cain/Adama not get their Cylon card until after they were executed?
Correct on both counts. He didn't turn until the Sleeper phase.
BSG
Don't forget, should the roll result in a crash & burn of the Raptor, Helo does have a once-per-turn re-roll ability. So please send CO's for that just-in-case.
The reroll uses the same modifiers as the original roll; no extra COs needed.