BSG
Don't forget, should the roll result in a crash & burn of the Raptor, Helo does have a once-per-turn re-roll ability. So please send CO's for that just-in-case.
The reroll uses the same modifiers as the original roll; no extra COs needed.
'Time Bomb'
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BSG
Don't forget, should the roll result in a crash & burn of the Raptor, Helo does have a once-per-turn re-roll ability. So please send CO's for that just-in-case.
The reroll uses the same modifiers as the original roll; no extra COs needed.
bsg
The reroll uses the same modifiers as the original roll; no extra COs needed.But if nobody plays a modifier, then when the re-roll happens, can't interrupts happen?
BSG
But if nobody plays a modifier, then when the re-roll happens, can't interrupts happen?
No; it's a reroll of the same roll, so it uses the same modifiers. (This also means that if anyone plays an SP on the original roll, it would affect the reroll too.)
bsg
interesting. OK.
bsg
We are still resolving Helo's turn, right?
BSG
Yes, still resolving Helo's turn. I'm going to save my cards, pass on interrupts and count on Helo's re-roll ability to make the scouting mission a success.
I'm out. See yas tomorrow.
I posted about this on FB the other day, but I'm playing through Halo 3: ODST and I'm amused to have "Mal Reynolds" ordering "Jayne" and "Wash" around (and having romantic bickering...with Cylon Number 6.)
BSG
Interrupts for The scouting mission are all in:
Boomer:pass Zarek: pass Helo: pass Tigh: pass Chief: pass Apollo: pass
Here comes the roll! 8 !! Awesome! OK, I will pass along the top crisis card to Helo to see if radiation boy wants to keep it on top, or dump it to the bottom.
BSG
That's Radiation Man to you.
I'll leave the current card on top.