Lorne: You know what they say about people who need people. Connor: They're the luckiest people in the world. Lorne: You been sneaking peeks at my Streisand collection again, Kiddo? Connor: Just kinda popped out.

'Time Bomb'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Jul 18, 2010 11:24:09 am PDT #6481 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Don't forget, should the roll result in a crash & burn of the Raptor, Helo does have a once-per-turn re-roll ability. So please send CO's for that just-in-case.

The reroll uses the same modifiers as the original roll; no extra COs needed.


omnis_audis - Jul 18, 2010 1:06:12 pm PDT #6482 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

bsg

The reroll uses the same modifiers as the original roll; no extra COs needed.
But if nobody plays a modifier, then when the re-roll happens, can't interrupts happen?


billytea - Jul 18, 2010 1:25:20 pm PDT #6483 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

But if nobody plays a modifier, then when the re-roll happens, can't interrupts happen?

No; it's a reroll of the same roll, so it uses the same modifiers. (This also means that if anyone plays an SP on the original roll, it would affect the reroll too.)


omnis_audis - Jul 18, 2010 3:46:45 pm PDT #6484 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

bsg

interesting. OK.


DeathQuaker - Jul 19, 2010 11:19:57 am PDT #6485 of 26134
Illigitimi non carborundum

bsg

We are still resolving Helo's turn, right?


Laga - Jul 19, 2010 11:27:45 am PDT #6486 of 26134
You should know I'm a big deal in the Resistance.

BSG

Yes, still resolving Helo's turn. I'm going to save my cards, pass on interrupts and count on Helo's re-roll ability to make the scouting mission a success.


Laga - Jul 19, 2010 12:12:14 pm PDT #6487 of 26134
You should know I'm a big deal in the Resistance.

I'm out. See yas tomorrow.


Kalshane - Jul 19, 2010 6:03:42 pm PDT #6488 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

I posted about this on FB the other day, but I'm playing through Halo 3: ODST and I'm amused to have "Mal Reynolds" ordering "Jayne" and "Wash" around (and having romantic bickering...with Cylon Number 6.)


omnis_audis - Jul 19, 2010 6:30:59 pm PDT #6489 of 26134
omnis, pursue. That's an order from a shy woman who can use M-16. - Shir

BSG

Interrupts for The scouting mission are all in:

Boomer:pass Zarek: pass Helo: pass Tigh: pass Chief: pass Apollo: pass

Here comes the roll! 8 !! Awesome! OK, I will pass along the top crisis card to Helo to see if radiation boy wants to keep it on top, or dump it to the bottom.


megan walker - Jul 19, 2010 6:52:17 pm PDT #6490 of 26134
"What kind of magical sunshine and lollipop world do you live in? Because you need to be medicated."-SFist

BSG

That's Radiation Man to you.

I'll leave the current card on top.