BSG
I XO the chief.
Buffy ,'Empty Places'
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BSG
I XO the chief.
BSG
Apollo, does this mean you wish to stay in sector 5? I see no move, only action, and move has to come first.
I have CO's from Chief, but I want to confirm your MOVE before going public.
BSG
To clarify, Apollo played a G2 for his XO of chief.
I do not move.
BSG
Very good. The CO's from Chief are as follows:
activate Communications twice and move all the civvies into sector 5.And to clarify, that is ships A, B, & C in Sector 4, and E in Sector 6. All four of those are have been moved to Sector 5. Chief has also peeked at the manifest of those ships and has learend what they carry. Alas, we aren't allowed to tell you. So no 'Code Red" actions, ok! No quarters in socks while he's in the latrine. A boy needs to keep his secrets.
With that business done, the next task is the Crisis Card! It's as follows:
Security Breach
6 GP
Hopefully y'all can pass this one. 6 isn't that difficult. Unless destiny deck spikes it something fierce. We shall see what fate tosses at you. I will send out an e-mail with the details. First order of business is interrupts. Anyone want to play an IC or SR, let me know, pass or play.
CO's are most welcome to keep things flowing.
Boomer, you will be first after we hear pass/no pass on interrupts.
BSG
Ok, no jump icon, that's a shame. Some questions about the skill check:
1. Do we want to pass this? We need one resource in the red at the Sleeper Phase for a human sympathiser. Morale is one of the more defensible resources, so makes a good choice. However, we've already taken a couple of hits on Food and Fuel. Perhaps we'd be better off relying on one of them.
2. If we do want to pass this, it's an easy check and they're good colours for us. I make Destiny's cards about a 25% chance of being both negative. Do we want to use an IC on this check, or save it for a harder one?
3. If we want to pass this, say we aim for about 9 or 10 to cover the Destiny risk. We probably only need two or three people to put in for this check. Fewer contributors mean that if it gets spiked, it's easier to chase down whodunnit. Who's willing to put in for this one?
I can put in to this check, but I'm not that well favoured in the positive colours. If a couple of others could step up, gosh, I'd be ever so grateful.
BSG
We haven't jumped once yet, so forgive me if I'm a bit hestiant about intentionally burning resources in the hopes of keeping the sympathizer on our side without completely frakking ourselves.
I can help a little with the check.
BSG I can help a little. And with such a low difficulty hopefully we don't need a huge amount anyway.
BSG
I can help a little with this check.
BSG
We haven't jumped once yet, so forgive me if I'm a bit hestiant about intentionally burning resources in the hopes of keeping the sympathizer on our side without completely frakking ourselves.
Fair enough. Note though that we are about to jump; assuming we can clear at least 2 Distance per jump, we're about halfway to the Sleeper Phase already.
I agree with the sentiment though, with Fuel and Food already having taken hits and likely to be flirting with the Red zone, there's no reason to add Morale to the list.
It seems no one feels the need for an IC on this check, so I Pass on interrupts. Let's set up a list for interrupts:
Security Breach - Interrupts
Boomer:
Pass
Zarek:
Helo:
Pass (no Yellow or Blue)
Tigh:
Pass (no Yellow or Blue)
Chief:
Apollo: